tags:

views:

51

answers:

1

I am looking for a way to get the amount of triangles drawn per frame in XNA.

+1  A: 

http://forums.xna.com/forums/p/25179/139375.aspx

foreach (ModelMesh mesh in Model.Meshes)
{
   foreach (ModelMeshPart part in mesh.MeshParts)
   {
       polyCount += part.PrimitiveCount;
   }
}

You can also use something like PIX and PerfHUD

Dave