Basically what I want to do is when the preference is switched from the default to whatever to load up a new set of parallax backgrounds. With the code now which is probably over complicated and maybe completely off When I switch my preferences nothing changes. You can definitely tell I'm a novice but, your help would greatly be appreciated and I would gladly credit you in the app when I post it. Also if you need more of the code just ask.
package quotesandothers.livewallpaper.quotesandothers;
import org.anddev.andengine.engine.camera.Camera;
import org.anddev.andengine.engine.options.EngineOptions;
import org.anddev.andengine.engine.options.EngineOptions.ScreenOrientation;
import org.anddev.andengine.engine.options.resolutionpolicy.FillResolutionPolicy;
import org.anddev.andengine.entity.scene.Scene;
import org.anddev.andengine.entity.scene.background.AutoParallaxBackground;
import org.anddev.andengine.entity.scene.background.ParallaxBackground.ParallaxEntity;
import org.anddev.andengine.entity.sprite.Sprite;
import org.anddev.andengine.extension.ui.livewallpaper.BaseLiveWallpaperService;
import org.anddev.andengine.opengl.texture.Texture;
import org.anddev.andengine.opengl.texture.TextureOptions;
import org.anddev.andengine.opengl.texture.region.TextureRegion;
import org.anddev.andengine.opengl.texture.region.TextureRegionFactory;
import org.anddev.andengine.opengl.texture.region.TiledTextureRegion;
import android.content.SharedPreferences;
public class livewallpaper extends BaseLiveWallpaperService implements
SharedPreferences.OnSharedPreferenceChangeListener {
// ===========================================================
// Constants
// ===========================================================
public static final String SHARED_PREFS_NAME ="Settings";
private String mTheme= "inspiration";
// Camera Constants
private static final int CAMERA_WIDTH = 480;
private static final int CAMERA_HEIGHT = 854;
// ===========================================================
// Fields
// ===========================================================
// Shared Preferences
private Texture mTexture;
private Texture mAutoParallaxInspirationalTexture;
private TextureRegion mParallaxLayerMid1;
private TextureRegion mParallaxLayerTop;
private TextureRegion mParallaxLayerTop2;
private TextureRegion mParallaxLayerMid2;
private TextureRegion mParallaxLayerLow1;
private TextureRegion mParallaxLayerLow2;
private TextureRegion mParallaxLayerInspired;
private Texture mAutoParallaxBackgroundTexture;
// ===========================================================
// Constructors
// ===========================================================
// ===========================================================
// Getter & Setter
// ===========================================================
// ===========================================================
// Methods for/from SuperClass/Interfaces
// ===========================================================
@Override
public org.anddev.andengine.engine.Engine onLoadEngine() {
Camera mCamera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT);
return new org.anddev.andengine.engine.Engine(
new EngineOptions(true, ScreenOrientation.PORTRAIT,
new FillResolutionPolicy(), mCamera));
}
@Override
public void onSharedPreferenceChanged(SharedPreferences prefs, String key) {
mTheme = prefs.getString("cube2_shape", "inspiration");
readTheme();
}
private void readTheme(){
final Scene scene = new Scene(1);
final AutoParallaxBackground autoParallaxBackground = new AutoParallaxBackground(
0, 0, 0, 5);
autoParallaxBackground.addParallaxEntity(new ParallaxEntity(2.7f,
new Sprite(0, 0, this.mParallaxLayerInspired)));
scene.setBackground(autoParallaxBackground);
}
@Override
public void onLoadResources() {
this.mTexture = new Texture(2048, 2048, TextureOptions.DEFAULT);
this.mAutoParallaxBackgroundTexture = new Texture(2048, 2048,
TextureOptions.DEFAULT);
this.mParallaxLayerMid1 = TextureRegionFactory.createFromAsset(
this.mAutoParallaxBackgroundTexture, this, "gfx/middle1.png",0, 320);
this.mParallaxLayerTop = TextureRegionFactory.createFromAsset(
this.mAutoParallaxBackgroundTexture, this, "gfx/top.png", 0, 0);
this.mParallaxLayerTop2 = TextureRegionFactory.createFromAsset(
this.mAutoParallaxBackgroundTexture, this, "gfx/top2.png", 0, 173);
this.mParallaxLayerMid2 = TextureRegionFactory.createFromAsset(
this.mAutoParallaxBackgroundTexture, this, "gfx/middle2.png",0, 450);
this.mParallaxLayerLow1 = TextureRegionFactory.createFromAsset(
this.mAutoParallaxBackgroundTexture, this, "gfx/lower1.png", 200,574);
this.mParallaxLayerLow2 = TextureRegionFactory.createFromAsset(
this.mAutoParallaxBackgroundTexture, this, "gfx/lower2.png", 0,740);
this.mEngine.getTextureManager().loadTextures(this.mTexture,
this.mAutoParallaxBackgroundTexture);
this.mAutoParallaxInspirationalTexture = new Texture(2048, 2048,
TextureOptions.DEFAULT);
this.mParallaxLayerInspired = TextureRegionFactory.createFromAsset(
this.mAutoParallaxInspirationalTexture, this, "gfx/topinspired.png", 0, 0);
this.mEngine.getTextureManager().loadTextures(this.mTexture,
this.mAutoParallaxInspirationalTexture);
}
@Override
public Scene onLoadScene() {
final Scene scene = new Scene(1);
final AutoParallaxBackground autoParallaxBackground = new AutoParallaxBackground(
0, 0, 0, 5);
autoParallaxBackground.addParallaxEntity(new ParallaxEntity(2.7f,
new Sprite(0, 0, this.mParallaxLayerTop)));
autoParallaxBackground.addParallaxEntity(new ParallaxEntity(2.9f,
new Sprite(0, 173, this.mParallaxLayerTop2)));
autoParallaxBackground.addParallaxEntity(new ParallaxEntity(2.4f,
new Sprite(0, 320, this.mParallaxLayerMid1)));
autoParallaxBackground.addParallaxEntity(new ParallaxEntity(-1.4f,
new Sprite(0, 450, this.mParallaxLayerMid2)));
autoParallaxBackground.addParallaxEntity(new ParallaxEntity(2.3f,
new Sprite(200, 574, this.mParallaxLayerLow1)));
autoParallaxBackground.addParallaxEntity(new ParallaxEntity(-4.1f,
new Sprite(0, 740, this.mParallaxLayerLow2)));
scene.setBackground(autoParallaxBackground);
return scene;
}
private float setHeight(int i) {
// TODO Auto-generated method stub
return 0;
}
@Override
public void onLoadComplete() {
}
@Override
protected void onTap(final int pX, final int pY) {
}
}