Rules. Kids know rules. Kids know that certain items belong in certain places. A HashMap is like a set of rules that say, given an item (your shoes, your favorite book, or your clothes) that there is a specific place that they should go (the shoe rack, the bookshelf, or the closet).
So if you want to know where to look for your shoes, you know to look in the shoe rack.
But wait: what happens if the shoe rack is already full? There are a few options.
1) For each item, there's a list of places you can try. Try putting them next to the door. But wait, there's something there already: where else can we put them? Try the closet. If we need to find our shoes, we follow the same list until we find them. (probing sequences)
2) Buy a bigger house, with a bigger shoe rack. (dynamic resizing)
3) Stack the shoes on top of the rack, ignoring the fact that it makes it a real pain to find the right pair, because we have to go through all of the shoes in the pile to find them. (chaining).