I am trying to measure the throughput of a webservice.
In order to do that, I have written a small tool that continuously sends requests and reads responses from a number of thread.
The contents of the inner loop of each thread looks like this:
public void PerformRequest()
{
WebRequest webRequest = WebRequest.Create(_uri);
webRequest.ContentType = "application/ocsp-request";
webRequest.Method = "POST";
webRequest.Credentials = _credentials;
webRequest.ContentLength = _request.Length;
((HttpWebRequest)webRequest).KeepAlive = false;
using (Stream st = webRequest.GetRequestStream())
st.Write(_request, 0, _request.Length);
using (HttpWebResponse httpWebResponse = (HttpWebResponse)webRequest.GetResponse())
using (Stream responseStream = httpWebResponse.GetResponseStream())
using (BufferedStream bufferedStream = new BufferedStream(responseStream))
using (BinaryReader reader = new BinaryReader(bufferedStream))
{
if (httpWebResponse.StatusCode != HttpStatusCode.OK)
throw new WebException("Got response status code: " + httpWebResponse.StatusCode);
byte[] response = reader.ReadBytes((int)httpWebResponse.ContentLength);
httpWebResponse.Close();
}
}
It seems to work okay, except that something seems to be limiting the tool. If I run two instances of the tool with each 40 threads, I get significantly more throughput than one instance with 80 threads.
I found the ServicePointManager.DefaultConnectionLimit property, which I set to 10000.
Is there any other settings in .NET or on my machine that can influence the performance? (I am running Vista, but I see the same problem on Windows Server 2003).
Perhaps some restrictions on how many connections a single process can make?