views:

57

answers:

6

Hello!

I am creating an old-school dialog in c# using a System.Windows.Controls.TextBox . Is there an easy way of limiting text input in this box to numeric only?

Thanks!

+1  A: 

Just implement the onkeyup event handler and if the key pressed is not a Character.IsDigit then clear it.

http://msdn.microsoft.com/en-us/library/system.windows.controls.textbox.onkeyup(VS.95).aspx

Hardwareguy
+1 also, consider if you need to allow other symbols, like comma/period or dash (negative sign)
Andrew Barber
Good point andrew.
Hardwareguy
Not sure if it would be overkill for this case, but you would also need to stop pasting in non-numeric text.
adrift
+1  A: 

You could consider using a MaskedTextBox, setting the Mask property accordingly.

adrift
A: 

This is an extract from my answer to an earlier question.


Add this class to your project

using Microsoft.VisualBasic;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Data;
using System.Diagnostics;
public class TextBoxFilter
{
    [Flags()]
    public enum Filters
    {
        None = 0,
        Text = 1,
        Numbers = 2,
        AlphaNumeric = Filters.Text | Filters.Numbers,
        Currency = 4,
        All = Filters.Text | Filters.Numbers | Filters.Currency
    }

    Dictionary<TextBox, Filters> _keyFilter;
    Dictionary<TextBox, string> _allowedKeys;
    Dictionary<TextBox, string> _invalidKeys;

    Dictionary<TextBox, Windows.Forms.KeyEventArgs> keyEventArgs;
    private static string DecimalMark = Application.CurrentCulture.NumberFormat.NumberDecimalSeparator;
    private static string NegativeMark = Application.CurrentCulture.NumberFormat.NegativeSign;
    private static string CurrencySymb = Application.CurrentCulture.NumberFormat.CurrencySymbol;

    private static string CurrencyDecimal = Application.CurrentCulture.NumberFormat.CurrencyDecimalSeparator;

    public TextBoxFilter()
    {
        _keyFilter = new Dictionary<TextBox, Filters>();
        _allowedKeys = new Dictionary<TextBox, string>();
        _invalidKeys = new Dictionary<TextBox, string>();
        keyEventArgs = new Dictionary<TextBox, KeyEventArgs>();
    }

//set & remove filter

    public void SetTextBoxFilter(TextBox textBox, Filters filter)
    {
        SetTextBoxFilter(textBox, filter, AllowedKeys(textBox), InvalidKeys(textBox));
    }

    public void SetTextBoxFilter(TextBox textBox, string allowedKeys)
    {
        SetTextBoxFilter(textBox, Strings.Filter(textBox), allowedKeys, InvalidKeys(textBox));
    }


    public void SetTextBoxFilter(TextBox textBox, string allowedKeys, string invalidKeys)
    {
        SetTextBoxFilter(textBox, Strings.Filter(textBox), allowedKeys, invalidKeys);
    }


    public void SetTextBoxFilter(TextBox textBox, Filters filter, string allowedKeys, string invalidKeys)
    {
        if (!_keyFilter.ContainsKey(textBox)) {
            //add the textbox and its filter if it does not exist in 
            //the collection of registered textboxes
            _keyFilter.Add(textBox, filter);
            _allowedKeys.Add(textBox, allowedKeys);
            _invalidKeys.Add(textBox, invalidKeys);
            keyEventArgs.Add(textBox, new System.Windows.Forms.KeyEventArgs(Keys.None));

            //add the event handlers
            textBox.KeyDown += KeyDownUp;
            textBox.KeyUp += KeyDownUp;
            textBox.KeyPress += KeyPress;
            textBox.Validating += Validating;
            textBox.Disposed += Disposed;

        } else {
            //change the filter of the textbox if it exists in
            //the collection of registered textboxes
            _keyFilter(textBox) = filter;
            _allowedKeys(textBox) = allowedKeys;
            _invalidKeys(textBox) = invalidKeys;
        }
    }

    public void RemoveTextBoxFilter(TextBox textBox)
    {
        if (_keyFilter.ContainsKey(textBox)) {
            _keyFilter.Remove(textBox);
            _allowedKeys.Remove(textBox);
            _invalidKeys.Remove(textBox);
            keyEventArgs.Remove(textBox);

            textBox.KeyDown -= KeyDownUp;
            textBox.KeyUp -= KeyDownUp;
            textBox.KeyPress -= KeyPress;
            textBox.Validating -= Validating;
            textBox.Disposed -= Disposed;
        }
    }

    public bool ContainsTextBox(TextBox textBox)
    {
        return _keyFilter.ContainsKey(textBox);
    }

//properties

    public Filters Filter {
        get {
            if (ContainsTextBox(textBox)) {
                return _keyFilter.Item[textBox];
            } else {
                return Filters.None;
            }
        }
        set { SetTextBoxFilter(textBox, value); }
    }

    public string AllowedKeys {
        get {
            if (ContainsTextBox(textBox)) {
                return _allowedKeys(textBox);
            } else {
                return "";
            }
        }
        set { SetTextBoxFilter(textBox, this.Filter(textBox), value, this.InvalidKeys(textBox)); }
    }

    public string InvalidKeys {
        get {
            if (ContainsTextBox(textBox)) {
                return _invalidKeys(textBox);
            } else {
                return "";
            }
        }
        set { SetTextBoxFilter(textBox, this.Filter(textBox), this.AllowedKeys(textBox), value); }
    }

//event handlers

    private void Disposed(object sender, System.EventArgs e)
    {
        RemoveTextBoxFilter((TextBox)sender);
    }

    private void KeyDownUp(object sender, System.Windows.Forms.KeyEventArgs e)
    {
        //assign the modifiers
        keyEventArgs((TextBox)sender) = e;
    }

    private void KeyPress(object sender, System.Windows.Forms.KeyPressEventArgs e)
    {
        //ensure key pressed is in the allowed keys

        object txt = (TextBox)sender;
        object c = e.KeyChar;
        bool allowKey = IsValidChar(txt, c, txt.SelectionStart);


        //check for backspace & Ctrl combinations if the allowKey is still false
        if (allowKey == false) {
            if (keyEventArgs(txt).Control) {
                //control modifier goes with A, X, C, V and Z for 
                //Select All, Cut, Copy, Paste and Undo respectively
                object key = keyEventArgs(txt).KeyCode;
                allowKey = (key == Keys.A || key == Keys.X || key == Keys.C || key == Keys.V || key == Keys.Z);

            } else if (keyEventArgs(txt).KeyCode == Keys.Back) {
                //allow the backspace key
                allowKey = true;
            }
        }


        //disable the key if it was not valid
        if (!allowKey) {
            e.Handled = true;
            Interaction.Beep();
        }
    }

    private void Validating(object sender, System.ComponentModel.CancelEventArgs e)
    {
        object box = (TextBox)sender;
        object boxFlags = _keyFilter(box);

        //skip validation if the textbox allows all entries or there is no text
        if (boxFlags == Filters.All | string.IsNullOrEmpty(box.Text))
            return;

        //otherwise check the characters entered
        object txtChars = box.Text.ToCharArray;

        bool isValidEntry = false;

        //check each caracter for an invalid entry
        for (i = 0; i <= txtChars.Length - 1; i++) {
            object c = txtChars(i);
            isValidEntry = IsValidChar(box, txtChars(i), i);

            if (!isValidEntry) {
                box.Select(i, 1);
                break; // TODO: might not be correct. Was : Exit For
            }
        }

        if (!isValidEntry)
            e.Cancel = true;

        if (!isValidEntry) {
            Interaction.MsgBox("The text entered is invalid for the format " + boxFlags.ToString + "." + !string.IsNullOrEmpty(_allowedKeys(box)) ? Constants.vbCrLf + "Additional Allowed Keys: " + _allowedKeys(box) : "" + !string.IsNullOrEmpty(_invalidKeys(box)) ? Constants.vbCrLf + "Additional Invalid Keys: " + _invalidKeys(box) : "", MsgBoxStyle.Critical, "Invalid Entry");
        }
    }

    private bool IsValidChar(TextBox textBox, char c, int charIndex)
    {
        //ensure key pressed is in the allowed keys

        object pF = _keyFilter(textBox);
        object aK = _allowedKeys(textBox);
        object iK = _invalidKeys(textBox);
        bool shouldAllow = false;


        //if filter is set to all, return true unconditionally
        if (pF == Filters.All)
            return true;


        //check preset filters

        //check for text
        if (EnumHasFlag(pF, Filters.Text)) {
            if (!char.IsDigit(c)) {
                shouldAllow = true;
            } else {
                //if the character is a digit, check for the number flag (AlphaNumerics)
                if (EnumHasFlag(pF, Filters.Numbers)) {
                    shouldAllow = true;
                }
            }

        }

        //check for nubers
        if (shouldAllow == false && EnumHasFlag(pF, Filters.Numbers)) {
            if (char.IsDigit(c)) {
                shouldAllow = true;
            } else if (DecimalMark.Contains(c)) {
                //allow the decimal if there is no decimal in the textbox's
                //text or the selected text contains the mark
                if (!textBox.Text.Substring(0, charIndex).Contains(c) || textBox.SelectedText.Contains(c)) {
                    shouldAllow = true;
                }
            } else if (NegativeMark.Contains(c) && (charIndex <= NegativeMark.IndexOf(c))) {
                //allow the negative mark if we are at the start of the
                //textbox
                shouldAllow = true;
            }

        }

        //check for currency
        if (shouldAllow == false && EnumHasFlag(pF, Filters.Currency)) {
            if (char.IsDigit(c)) {
                shouldAllow = true;
            } else if (CurrencyDecimal.Contains(c)) {
                //allow the currency decimal mark if it does not exist in the
                //textbox's text or the selected text contains the mark
                if (!textBox.Text.Substring(0, charIndex).Contains(c) || textBox.SelectedText.Contains(c)) {
                    shouldAllow = true;
                }
            } else if (CurrencySymb.Contains(c) && (charIndex <= CurrencySymb.IndexOf(c))) {
                //allow the currency symbol if we are in a valid position
                shouldAllow = true;
            }

        }



        //now check for extra allowed keys
        if (!shouldAllow) {
            shouldAllow = aK.Contains(c);
        }

        //and then check for extra invalid keys
        if (shouldAllow && iK.Contains(c)) {
            shouldAllow = false;
        }


        return shouldAllow;
    }

    [System.Diagnostics.DebuggerStepThrough()]
    private bool EnumHasFlag(Enum value, Enum flag)
    {
        return (Convert.ToInt64(value) & Convert.ToInt64(flag)) == Convert.ToInt64(flag);
    }
}

and then use it in your form as follows

public class Form1
{


    TextBoxFilter filter = new TextBoxFilter();
    private void Form1_Load(object sender, System.EventArgs e)
    {
        filter.SetTextBoxFilter(TextBox1, TextBoxFilter.Filters.Numbers);
    }
    public Form1()
    {
        Load += Form1_Load;
    }
}
Alex Essilfie
A: 

Also consider whether your design needs to restrict user input when typed/pasted or if it's OK to simply convert the user input to a number when he leaves the textbox.

Often the restrictive approach is harder to do (dealing with commas, periods, currency symbols, spaces, etc... can be a huge pain)

This method then becomes as simple as:

private void textBox1_Leave(object sender, EventArgs e)
{
    textBox1.Text = VerifyNumeric(textBox1.Text);
}

private string VerifyNumeric(string text)
{
    double value = 0;
    double.TryParse(text, out value);
    return value.ToString(); // could format here too.
}
rein