I'll guess that the floats are in the range 0.0 ... 1.0, then you does like this:
float redf = 0.5f;
unsigned char reduc = redf * 255;
The variable reduc are now 128.
EDIT: complete example, outputting image in Net PPM format.
// Usage
// program > file.ppm
#include <vector>
#include <iostream>
typedef struct
{ /* colors in range 0..1 anything else is out of gamut */
float red, green, blue;
} color;
using namespace std;
int main ( int argc, char **argv )
{
int width = 10, height = 10;
vector<color> bitmap; // This should maybe be called floatmap? ;)
// Make an image in memory as a float vector
for( int y = 0; y < height; y++ )
{
for( int x = 0; x < width; x++ )
{
color temp;
temp.red = ((float)x / width);
temp.green = 0;
temp.blue = ((float)y / height);
bitmap.push_back(temp);
}
}
// output image as an Netppm pixmap
cout << "P3" << endl << width << " " << height << endl << 255 << endl;
for( int y = 0; y < height; y++ )
{
for( int x = 0; x < width; x++ )
{
int red, green, blue;
red = (unsigned char)(bitmap[y*width+x].red * 255);
green = (unsigned char)(bitmap[y*width+x].green * 255);
blue = (unsigned char)(bitmap[y*width+x].blue * 255);
cout << red << " ";
cout << green << " ";
cout << blue << " ";
}
cout << endl;
}
return 0;
}
I hope this helps you. You can read about Netpbm format on wikipedia.
EDIT2: The image output is clear text.
Result is like this:
(Tiny, isn't it? edit line 16 to 512x512 or something)
And the actual output is this:
P3
10 10
255
0 0 0 25 0 0 51 0 0 76 0 0 102 0 0 127 0 0 153 0 0 178 0 0 204 0 0 229 0 0
0 0 25 25 0 25 51 0 25 76 0 25 102 0 25 127 0 25 153 0 25 178 0 25 204 0 25 229 0 25
0 0 51 25 0 51 51 0 51 76 0 51 102 0 51 127 0 51 153 0 51 178 0 51 204 0 51 229 0 51
0 0 76 25 0 76 51 0 76 76 0 76 102 0 76 127 0 76 153 0 76 178 0 76 204 0 76 229 0 76
0 0 102 25 0 102 51 0 102 76 0 102 102 0 102 127 0 102 153 0 102 178 0 102 204 0 102 229 0 102
0 0 127 25 0 127 51 0 127 76 0 127 102 0 127 127 0 127 153 0 127 178 0 127 204 0 127 229 0 127
0 0 153 25 0 153 51 0 153 76 0 153 102 0 153 127 0 153 153 0 153 178 0 153 204 0 153 229 0 153
0 0 178 25 0 178 51 0 178 76 0 178 102 0 178 127 0 178 153 0 178 178 0 178 204 0 178 229 0 178
0 0 204 25 0 204 51 0 204 76 0 204 102 0 204 127 0 204 153 0 204 178 0 204 204 0 204 229 0 204
0 0 229 25 0 229 51 0 229 76 0 229 102 0 229 127 0 229 153 0 229 178 0 229 204 0 229 229 0 229