Hi,
since some days I'm working with the VTK and I need some help. Is it possible to swap out the rendering codeblock?Like this:
void display(XXXXXX)
{
vtkActor actor = new vtkActor();
actor.SetMapper(XXXXXXX);
vtkRenderer ren2 = new vtkRenderer();
ren2.AddActor(actor);
vtkRenderWindow renWin = new vtkRenderWindow();
renWin.AddRenderer(ren2);
vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
iren.SetRenderWindow(renWin);
renWin.SetSize(800, 800);
renWin.Render();
}
but I dont know, how to get the mapperdata out of the other methode? cause its not a string, its not a int... (vtkDataSetMapper mapper = new vtkDataSetMapper();) What i want is, that when I change data that I dont need to pass through the whole code. Only the rendering prosess.
thanks