I'm trying to use the C# ZeroMQ bindings. However on Mono 2.8 and OSX 10.6.4, when I try to run an example application, I get a DLLImport error. Specifically:
Unhandled Exception: System.DllNotFoundException: libzmq
at (wrapper managed-to-native) ZMQ/C:zmq_init (int)
at ZMQ+Context..ctor (Int32 io_threads) [0x00000] in <filename unknown>:0
at local_lat.Main (System.String[] args) [0x00000] in <filename unknown>:0
This function is simply:
[DllImport("libzmq", CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr zmq_init(int io_threads);
When I use MONO_LOG_LEVEL=debug, mono shows it looking for libzmq but continually failing with things like:
Mono: DllImport loading library: './libzmq.dylib'.
Mono: DllImport error loading library '(null)'.
I've tried moving the libzmq.dylib to the local folder and setting up a libzmq.dll.config file, both to no avail.
Is there an obvious reason why Mono is failing to find libzmq.dylib, which is located in /usr/local/lib? And why does the error become "(null)"?