tags:

views:

32

answers:

2

Hi i have a disconnect button click event in my SERVER application as follows.Before it dc, it will alert other clients by sending a "/exit" command.After that it will shutdown its connection.

 private void stopButton_Click(object sender, EventArgs e)
    {
        byte[] exit_command = Encoding.ASCII.GetBytes("/exit");
        g_server_conn.BeginSend(exit_command, 0, exit_command.Length, SocketFlags.None, new AsyncCallback(Send), g_server_conn);
        g_server_conn.Shutdown(SocketShutdown.Both);
        g_server_conn.Close();
    }

The problem is that the server is executing Socket.BeginRecieve() method all the time. How do we tell the begin recieve method to stop its operation so that i can close properly.

private void Accept(IAsyncResult iar) {

        Socket winsock = (Socket)iar.AsyncState;
        g_server_conn = winsock.EndAccept(iar);


        //Function that exchanges names of each other
        NewClient(g_server_conn);

        Socket server_conn = g_server_conn;

        chat_msg = new byte[1024];
        server_conn.BeginReceive(chat_msg, 0, chat_msg.Length, SocketFlags.None, new AsyncCallback(Recieve), server_conn);

    }

    private void Recieve(IAsyncResult iar)
    {
        Socket server_conn = (Socket)iar.AsyncState;
        server_conn.EndReceive(iar);

        //If clients shutdown connection,Server recieves /exit command
        if (Encoding.ASCII.GetString(chat_msg, 0, chat_msg.Length) == "/exit")
        {
            g_server_conn.Shutdown(SocketShutdown.Both);
            g_server_conn.Close();
            return;
        }
        SetLabel(client_name, chatListBox);
        SetLabel(Encoding.ASCII.GetString(chat_msg), chatListBox);

        chat_msg = new byte[1024];
        server_conn.BeginReceive(chat_msg, 0, chat_msg.Length, SocketFlags.None, new AsyncCallback(Recieve), server_conn);


    }
A: 

You should use the IAsyncResult returned by the BeginXXX methods. IIRC, you can dispose of the WaitHandle.

leppie
A: 

Does the clients realy need to know why the server closed the connection(You seem to send a disconnect message with no reason information anyways,)? It seems your just sending a extra message to the clients to disconnect them.

You can just disconnect all the clients, and they will recive a close socket message, this will on the client side show the connection being closed.

On a side note, there is no point in converting the recived string so many times, convert it once from byte array to string and your done :).

Personaly the order i would do it is:
1)Set a global bool, that we are no longer accepting new clients ( IE if a new client tries to connect in this time, i would not accept it)
2)Go over the client list an and disconnect them
3)Shut downt he lister.

EKS