Hello, I am developing a library which can be compiled for two different technologies. Basically, the users of the library should be able to compile the solution either for the Unity3D game engine or the NeoAxis game engine. The problem is: while the library is ready for the conditional compilation (#if UNITY using ... #endif, etc.), I can't find a way to enable a set of references or the other depending on the conditional compilation symbols.
Is it possible to do it? If so, how?
Thank you