This can be a global function or a method of a custom object, if you aren't allowed to add to native prototypes. It removes all of the items from the array that match any of the arguments.
Array.prototype.remove= function(){
var what, a= arguments, L= a.length, ax;
while(L && this.length){
what= a[--L];
while((ax= this.indexOf(what))!= -1){
this.splice(ax, 1);
}
}
return this;
}
var ary = ['three', 'seven', 'eleven'];
ary.remove('seven')
/* returned value: (Array)
three,eleven
*/
To make it a global-
function removeA(arr){
var what, a= arguments, L= a.length, ax;
while(L> 1 && arr.length){
what= a[--L];
while((ax= arr.indexOf(what))!= -1){
arr.splice(ax, 1);
}
}
return arr;
}
var ary= ['three','seven','eleven'];
removeA(ary,'seven')
/* returned value: (Array)
three,eleven
*/
And to take care of IE8 and below-
if(!Array.prototype.indexOf){
Array.prototype.indexOf= function(what, i){
i= i || 0;
var L= this.length;
while(i< L){
if(this[i]=== what) return i;
++i;
}
return -1;
}
}