Hi, I am working on an Animation class for XNA. I decided to try using extension methods for SpriteBatch to add Draw methods that can draw an AnimatedSprite.
AnimatedSprite contains a list of Sprite objects, and a Sprite object has a Texture2D image. I created a static Extensions class that contains different overloads of the Draw method.
Here's one such method (I assume the problem is similar for all the functions):
public static void Draw(this SpriteBatch b, AnimatedSprite sprite, Vector2 position, Color color)
{
b.Draw(sprite.CurrentSprite.Image, position, color);
}
I get a ArrayTypeMismatchException
when I run my project. I am not sure what is causing it because sprite.CurrentSprite.Image
is a Texture2D.
Hopefully someone will be able to help me understand what is causing this problem and a potential fix.
Thanks!