If you truly need to enforce a single instance of a window, then a static instance (some flavor of what you have) with a factory creation method is certainly a viable option, much like a single DataContext instance when working with a database.
You could also write your own WindowManager class, although that seems like overkill, and will essentially be the same thing (except the Factory methods would be in a single class).
However, re-reading your post, I wonder if this is a case of missing the forest for the trees. Your mentioning of your SettingsWindow, which in turn calls AccountWindow, makes me think that you should simply be using ShowDialog(). This opens a window modally, meaning that there can be no interaction with the calling window (or any other window in your application). You simply set a property in that dialog, set the DialogResult to true when the OK button is pressed, and read that property in the parent window.
Basically, you just use the ShowDialog like this. I am leaving out a lot of the implementation details, as far as binding vs. hard-coding to controls. Those details aren't as important as just seeing how ShowDialog works.
For simplicity, assume that you have a class called MyAppOptions that, well, reflect the options of your application. I will leave off most of the implementation details of this for simplicity, but it would likely implement INotifyPropertyChanged, have methods and fields and properties, etc.
public class MyAppOptions
{
public MyAppOptions()
{
}
public Boolean MyBooleanOption
{
get;
set;
}
public String MyStringOption
{
get;
set;
}
}
Then, let's make this simple, and assume that you want to show an Options dialog when you press a button on some window. Furthermore, I will assume that there are variables that have been set with your options, which were loaded at startup.
void btnOptions_Click(object sender, RoutedEventArgs e)
{
MyAppOptions options = new MyAppOptions();
options.MyBooleanOption = mSomeBoolean;
options.MyStringOption = mSomeString;
OptionsDialog optionsDialog = new optionsDialog(options);
if (optionsDialog.ShowDialog() == true)
{
// Assume this function saves the options to storage
// and updates the application (binding) appropriately
SetAndSaveOptions(optionsDialog.AppOptions);
}
}
Now assume that the OptionsDialog is a window you've created in your project, and it has a CheckBox on it related to MyBooleanOption and a TextBox for MyStringOption. It also has an Ok button and a Cancel button. The code-behind will likely use Binding, but for now we'll hard code the values.
public class OptionsDialog : Window
{
public OptionsDialog(MyAppOptions options)
{
chkBooleanOption.IsChecked = options.SomeBooleanOption;
txtStringOption.Text = options.SomeStringOption;
btnOK.Click += new RoutedEventHandler(btnOK_Click);
btnCancel.Click += new RoutedEventHandler(btnCancel_Click);
}
public MyAppOptions AppOptions
{
get;
set;
}
void btnOK_Click(object sender, RoutedEventArgs e)
{
this.AppOptions.SomeBooleanOption = (Boolean) chkBooleanOption.IsChecked;
this.AppOptions.SomeStringOption = txtStringOption.Text;
// this is the key step - it will close the dialog and return
// true to ShowDialog
this.DialogResult = true;
}
void btnClose_Click(object sender, RoutedEventArgs e)
{
// this will close the dialog and return false to ShowDialog
// Note that pressing the X button will also return false to ShowDialog
this.DialogResult = false;
}
}
This is a pretty basic example as far as implementation details. Search online for ShowDialog for more details. The important keys to remember are:
- ShowDialog opens a window modally,
meaning it is the only window in your
application that can be interacted
with.
- Setting DialogResult to true
will close the dialog, which can be
checked for from the calling parent.
- Setting DialogResult to false will
also close the dialog, in which case
you skip updating the values in the
calling window.
- Pressing the X button
on the window automatically sets the
DialogResult to false
- You can have public properties in the dialog window that can be set before doing the ShowDialog, and can get values from after the dialog disappears. It will be available while the dialog is still in scope.