Ok My chat application when successfully set up, both server and clients start their Socket .beginrecieve() operation and listens throughout thier runtime.
private void Accept(IAsyncResult iar)
{
Socket winsock = (Socket)iar.AsyncState;
g_server_conn = winsock.EndAccept(iar);
//Function that exchanges names of each other
NewClient(g_server_conn);
Socket server_conn = g_server_conn;
chat_msg = new byte[1024];
recv_result= server_conn.BeginReceive(chat_msg, 0, chat_msg.Length, SocketFlags.None, new AsyncCallback(Recieve), server_conn);
}
private void Recieve(IAsyncResult iar)
{
Socket server_conn = (Socket)iar.AsyncState;
server_conn.EndReceive(iar);
//If clients shutdown connection,Server recieves /exit command
if (Encoding.ASCII.GetString(chat_msg, 0, chat_msg.Length) == "/exit")
{
g_server_conn.Shutdown(SocketShutdown.Both);
g_server_conn.Close();
return;
}
SetLabel(client_name, chatListBox);
SetLabel(Encoding.ASCII.GetString(chat_msg), chatListBox);
chat_msg = new byte[1024];
server_conn.BeginReceive(chat_msg, 0, chat_msg.Length, SocketFlags.None, new AsyncCallback(Recieve), server_conn);
}
Once i press the disconnect button this is what i did.
private void stopButton_Click(object sender, EventArgs e)
{
recv_result.AsyncWaitHandle.Close();
g_server_conn.Shutdown(SocketShutdown.Both);
g_server_conn.Close();
}
But it resulted in a error when i pressed the button. It states that problem with "server_conn.EndReceive(iar);" . Cannot access a disposed object