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9

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0

I used QtScript Generator to generate the QT bindings.

Then I imported all the bindings into C++ and tried to make a quick sample program. What I am trying to do, is use QTDesigner to create a .ui file, and then use QtScript and QUiLoader to load the ui file in the script. I continuously get segfaults on the load portion.

Here is a simple version of the code.

function testThis(parent){
QMainWindow.call(this,parent);
this.loadUi();
}
testThis.prototype = new QMainWindow();

testThis.prototype.loadUi = function(){

var testtesttest = '0';
var loader = new QUiLoader();

var file = new QFile('./buttonWidget.ui');
var fileExists = file.exists();

if(fileExists){
var fileOpen = file.open(QIODevice.ReadOnly);
    if(fileOpen){
    var huh = loader.createWidget("QLabel",0, "test");
    huh.show();

    var ui = loader.load(file);
    ui.show();
    file.close();
    }
}
}

var newWindow =  new testThis();
newWindow.show();

the C++ side works fine, I am basically using the qs_eval that ships with the scripts to even try and test this. All of the opens and exists are true, so the QFile is there.

Just the ui=loader.load is where the problems are.. any help would be appreciated.

Oh the "huh" label shows up just fine, so I know that the QUiLoader is at least working and creating widgets by name. Anyone have any ideas what's causing it?