I used QtScript Generator to generate the QT bindings.
Then I imported all the bindings into C++ and tried to make a quick sample program. What I am trying to do, is use QTDesigner to create a .ui file, and then use QtScript and QUiLoader to load the ui file in the script. I continuously get segfaults on the load portion.
Here is a simple version of the code.
function testThis(parent){
QMainWindow.call(this,parent);
this.loadUi();
}
testThis.prototype = new QMainWindow();
testThis.prototype.loadUi = function(){
var testtesttest = '0';
var loader = new QUiLoader();
var file = new QFile('./buttonWidget.ui');
var fileExists = file.exists();
if(fileExists){
var fileOpen = file.open(QIODevice.ReadOnly);
if(fileOpen){
var huh = loader.createWidget("QLabel",0, "test");
huh.show();
var ui = loader.load(file);
ui.show();
file.close();
}
}
}
var newWindow = new testThis();
newWindow.show();
the C++ side works fine, I am basically using the qs_eval that ships with the scripts to even try and test this. All of the opens and exists are true, so the QFile is there.
Just the ui=loader.load is where the problems are.. any help would be appreciated.
Oh the "huh" label shows up just fine, so I know that the QUiLoader is at least working and creating widgets by name. Anyone have any ideas what's causing it?