I wish to create a custom EventHandler that can have any number of objects as its parameters and the objects it gets isn't known in advance.
I know I can pass it an Object[] but what I would like is something similar to
MyEventHandler someCustomEvent(Object obj1, Object obj2, Object obj3)
where the number of objects can be 0 or 10 if needed.
EDIT:
So thanks to the comments and answers I've got I've come to this,
public class FinishedEventArgs : EventArgs {
public Object[] Args{ get; set; }
}
protected void OnFinished(params Object[] args) {
if(this.Finished != null) {
this.Finished(this, new FinishedEventArgs() {
Args = args
});
}
}
Does it look acceptable?