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answers:

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I am making a game with 3d gamestudio a8 free edition. The free edition doesn't support shader, it only supports fixed pipeline shaders. There are some samples in the wiki of 3d gamestudio (click here) but I want to know of there are more samples or tutorials.

A: 

Well a good starting point would probably be the DX10 example FixedFuncEMU.

The unity3D guys also implemented one for DX9 shaders...

Goz