So it's well known that you're supposed to call game's base.Initialize() before using the game object's GraphicsDevice right? That's what I gathered from reading a lot of tutorials online.
Apparently that's not where game's GraphicDevice is created because I'm able to use it before base.Initalize() like this...
protected override void Initialize()
{
// TODO: Add your initialization logic here
// I use the game's GraphicsDevice in here to create a
// SpriteBatch, BasicEffect, ect. and it's VALID
Engine.Initialize();
base.Initialize();
}
What magic is happening in Game.Run() that would initialize the GraphicDevice?