Hello guys,
I use ID3DXSprite interface to draw gui controls in my app. I have a 512x512 texture with all controls and use sprite->Draw() telling the exact RECT of control. Everything works fine except a strange bug on only one(!) machine.
Normally, the control looks:
And on that strange machine:
Moreover, some controls look fine but also many of them look like this one - with corrupted edges and ... well you can see the difference :(
The second machine has Intel(R) G41 Express Chipset video adapter. Please, if someone has ANY ideas why can it happen - help!
Regards, Anthony.