Hi, i'm trying to develop a simple multiplayer video game (2d) in C#, SDL.NET and obviously .NET. Two, or more player over internet, can control a car (class CAR) who move on the screen with X and Y. One PC is the server, others are client.
So, i think "The only value to 'pass' between Players are the value of variables X, Y, and someother 'state' variable". The graphics and other "stuff" must be accomplished from single client. What i need, i think, is only the Socket Class.
Does this approach is correct ? Someother advice or examples to show me ?
Thanks in advance