Hi,
I have exported the following C function to be invoked in a DLL file.
uint8_t* _stdcall GetCurrentImage();
Now I want to call this function in C# to get a bitmap Image. How can I do this?
Thanks in advance!
Hi,
I have exported the following C function to be invoked in a DLL file.
uint8_t* _stdcall GetCurrentImage();
Now I want to call this function in C# to get a bitmap Image. How can I do this?
Thanks in advance!
You will need to know the exact number of bytes returned and the bitmap dimensions (height, width and encoding). Then you can declare it in C# as:
[DllImport("yourlib.dll")]
private static extern IntPtr GetCurrentImage();
The IntPtr you get from that can be used with Marshal.Copy
, to get the raw bytes:
byte[] buffer = new byte[length];
IntPtr beginPtr = GetCurrentImage();
Marshal.Copy(beginPtr, buffer,0,length);
Finally, declare a Bitmap with the dimensions of your image and the PixelFormat used (if it is a non-standard pixelformat, you might have to do some conversion yourself). Then you can copy the data into the raw bitmap bytes, by using LockBits to get a BitmapData instance that points to the raw bitmap data.
The common strategy for things like this is to pass in a buffer and have the function fill the buffer. Otherwise you run into trouble with disposing of the memory allocated; in other words, you will have a memory leak.
So you should have C functions like this...
uint32_t _stdcall GetCurrentImageSize();
void _stdcall GetCurrentImage(uint8_t* buffer, int offset, int bufferSize);
And then in C# you would do something like...
var buffer = new byte [ GetCurrentImageSize() ];
fixed (byte* b = &buffer[0])
GetCurrentImage(b, 0, buffer.Length);
// 'buffer' now contains the image