Hi,
I am (after some strangeness with my resources file) able to play a .wav file in my project:
SoundPlayer player = new SoundPlayer();
player.Stream = Sounds.L1;
Player.Play();
This works fine but what I want to do is be able to concatenate a string together and then call the file. The .wav filename would be of the form "L" + int, with int being anywhere between 1 - 99 i.e. L1, L2...L99. All the different sound files are in a resx file title Sounds.
How would I be able to call them?
I am trying to use the ResXResourceSet resxSet = new ResXResourceSet("btc.Sounds") ResXResourceSet to load the resources file and then use the .getobject() as suggested. However, how do you specify the location of the embedded resource file? If I use a path as above I get an error as it is looking in my bin/debug folder, which is where the .exe is placed. If I explicityly specify the path I get an access error and one thing I am really curious about is the fact that the 'Sounds.resx' file is an embedded resource so it should 'know' where it is and shouldn't need any path... I have tried pretty much every permutation including using Assembly.GetExecutingAssembly().GetManifestResourceStream("btc_I_Cap.Sounds"), @"....\Sounds" @"....\Resources", @"btc.Sounds" "Sounds.resx" and so on and so far nothing. Can someone please put me out of my misery so that I can go 'oh yeah, that was obvious why didn't I think of that!'
Happy halloween.
Thanks.