I have 3 byte arrays in C# that I need to combine into one. What would be the most efficient method to complete this task?
If you simply need a new byte array, then use the following:
byte[] Combine(byte[] a1, byte[] a2, byte[] a3)
{
byte[] ret = new byte[a1.Length + a2.Length + a3.Length];
Array.Copy(a1, 0, ret, 0, a1.Length);
Array.Copy(a2, 0, ret, a1.Length, a2.Length);
Array.Copy(a3, 0, ret, a1.Length + a2.Length, a3.Length);
return ret;
}
Alternatively, if you just need a single IEnumerable, consider using the C# 2.0 yield operator:
IEnumerable<byte> Combine(byte[] a1, byte[] a2, byte[] a3)
{
foreach (byte b in a1)
yield return b;
foreach (byte b in a2)
yield return b;
foreach (byte b in a3)
yield return b;
}
To add to the response where one might need an IEnumerable, if you are able to use LINQ, then you can just use the Concat method:
IEnumerable<byte> arrays = array1.Concat(array2).Concat(array3);
For primitive types (including bytes), use System.Buffer.BlockCopy
instead of System.Array.Copy
. It's faster.
I timed each of the suggested methods in a loop executed 1 million times using 3 arrays of 10 bytes each. Here are the results:
- New Byte Array using
System.Array.Copy
- 0.2187556 seconds - New Byte Array using
System.Buffer.BlockCopy
- 0.1406286 seconds - IEnumerable using C# yield operator - 0.0781270 seconds
- IEnumerable using Linq's Concat<> - 0.0781270 seconds
I increased the size of each array to 100 elements and re-ran the test:
- New Byte Array using
System.Array.Copy
- 0.2812554 seconds - New Byte Array using
System.Buffer.BlockCopy
- 0.2500048 seconds - IEnumerable using C# yield operator - 0.0625012 seconds
- IEnumerable using Linq's Concat<> - 0.0781265 seconds
I increased the size of each array to 1000 elements and re-ran the test:
- New Byte Array using
System.Array.Copy
- 1.0781457 seconds - New Byte Array using
System.Buffer.BlockCopy
- 1.0156445 seconds - IEnumerable using C# yield operator - 0.0625012 seconds
- IEnumerable using Linq's Concat<> - 0.0781265 seconds
Finally, I increased the size of each array to 1 million elements and re-ran the test, executing each loop only 4000 times:
- New Byte Array using
System.Array.Copy
- 13.4533833 seconds - New Byte Array using
System.Buffer.BlockCopy
- 13.1096267 seconds - IEnumerable using C# yield operator - 0 seconds
- IEnumerable using Linq's Concat<> - 0 seconds
So, if you need a new byte array, use
byte[] rv = new byte[ a1.Length + a2.Length + a3.Length ];
System.Buffer.BlockCopy( a1, 0, rv, 0, a1.Length );
System.Buffer.BlockCopy( a2, 0, rv, a1.Length, a2.Length );
System.Buffer.BlockCopy( a3, 0, rv, a1.Length + a2.Length, a3.Length );
But, if you can use an IEnumerable<byte>
, DEFINITELY prefer Linq's Concat<> method. It's only slightly slower than the C# yield operator, but is more concise and more elegant.
IEnumerable<byte> rv = a1.Concat(a2).Concat(a3);
If you have an arbitrary number of arrays and are using .NET 3.5, you can make the System.Buffer.BlockCopy
solution more generic like this:
private byte[] Combine( params byte[][] arrays )
{
byte[] rv = new byte[ arrays.Sum( a => a.Length ) ];
int offset = 0;
foreach ( byte[] array in arrays ) {
System.Buffer.BlockCopy( array, 0, rv, offset, array.Length );
offset += array.Length;
}
return rv;
}
EDIT: To Jon Skeet's point regarding iteration of the subsequent data structures (byte array vs. IEnumerable), I re-ran the last timing test (1 million elements, 4000 iterations), adding a loop that iterated over the full array with each pass:
- New Byte Array using
System.Array.Copy
- 78.20550510 seconds - New Byte Array using
System.Buffer.BlockCopy
- 77.89261900 seconds - IEnumerable using C# yield operator - 551.7150161 seconds
- IEnumerable using Linq's Concat<> - 448.1804799 seconds
The point is, it is VERY important to understand the efficiency of both the creation and the usage of the resulting data structure. Simply focusing on the efficiency of the creation may overlook the inefficiency associated with the usage. Kudos, Jon.
Concat is the right answer, but for some reason a handrolled thing is getting the most votes. If you like that answer, perhaps you'd like this more general solution even more:
IEnumerable<byte> Combine(params byte[][] arrays)
{
foreach (byte[] a in arrays)
foreach (byte b in a)
yield return b;
}
which would let you do things like:
byte[] c = Combine(new byte[] { 0, 1, 2 }, new byte[] { 3, 4, 5 }).ToArray();
Many of the answers seem to me to be ignoring the stated requirements:
- The result should be a byte array
- It should be as efficient as possible
These two together rule out a LINQ sequence of bytes - anything with yield
is going to make it impossible to get the final size without iterating through the whole sequence.
If those aren't the real requirements of course, LINQ could be a perfectly good solution (or the IList<T>
implementation). However, I'll assume that Superdumbell knows what he wants.
(EDIT: I've just had another thought. There's a big semantic difference between making a copy of the arrays and reading them lazily. Consider what happens if you change the data in one of the "source" arrays after calling the Combine
(or whatever) method but before using the result - with lazy evaluation, that change will be visible. With an immediate copy, it won't. Different situations will call for different behaviour - just something to be aware of.)
Here are my proposed methods - which are very similar to those contained in some of the other answers, certainly :)
public static byte[] Combine(byte[] first, byte[] second)
{
byte[] ret = new byte[first.Length + second.Length];
Buffer.BlockCopy(first, 0, ret, 0, first.Length);
Buffer.BlockCopy(second, 0, ret, first.Length, second.Length);
return ret;
}
public static byte[] Combine(byte[] first, byte[] second, byte[] third)
{
byte[] ret = new byte[first.Length + second.Length + third.Length];
Buffer.BlockCopy(first, 0, ret, 0, first.Length);
Buffer.BlockCopy(second, 0, ret, first.Length, second.Length);
Buffer.BlockCopy(third, 0, ret, first.Length + second.Length,
third.Length);
return ret;
}
public static byte[] Combine(params byte[][] arrays)
{
byte[] ret = new byte[arrays.Sum(x => x.Length)];
int offset = 0;
foreach (byte[] data in arrays)
{
Buffer.BlockCopy(data, 0, ret, offset, data.Length);
offset += data.Length;
}
return ret;
}
Of course the "params" version requires creating an array of the byte arrays first, which introduces extra inefficiency.
The memorystream class does this job pretty nicely for me. I couldn't get the buffer class to run as fast as memorystream.
using (MemoryStream ms = new MemoryStream())
{
ms.Write(BitConverter.GetBytes(22),0,4);
ms.Write(BitConverter.GetBytes(44),0,4);
ms.ToArray();
}