Pointers and memory management are really a different question than assembly. If you want to do C/C++, then you need to learn pointers and memory management, because those are part of the language. But, even if you plan to use nothing but (say) Java all your life, you should learn something about memory management to keep from writing a memory leak despite the GC, and pointers are just the difference between atomic types and object references. You need the concepts or you'll write programs that don't work!
Practical reasons for learning assembly: debugging and optimization. Even if you don't write any assembly, one of these days you may need to optimize C/C++ code for performance. In that case, you'll need to be able to read the assembly for your inner loop, even if you never need to write another line of it.
Ultimately, I think your distinction between "knowing the underlying workings of your computer" and "practical suggestions that will make the effort of learning assembly worth it" is a false one. Ignorance does not pay. Learning how your computer works is a practical suggestion worth the effort!
I have a prophecy: someday soon, your program will run far too slowly to be practical, and crash intermittently with an out-of-memory exception. On that day, the sheer screaming anxiety of not knowing what the hell is going on or where to start looking in order to fix it will refund your karma debt, with interest...