class Foo
{
static bool Bar(Stream^ stream);
};
class FooWrapper
{
bool Bar(LPCWSTR szUnicodeString)
{
return Foo::Bar(??);
}
};
MemoryStream will take a byte[] but I'd like to do this without copying the data if possible.
class Foo
{
static bool Bar(Stream^ stream);
};
class FooWrapper
{
bool Bar(LPCWSTR szUnicodeString)
{
return Foo::Bar(??);
}
};
MemoryStream will take a byte[] but I'd like to do this without copying the data if possible.
If I had to copy the memory, I think the following would work:
static Stream^ UnicodeStringToStream(LPCWSTR szUnicodeString)
{
//validate the input parameter
if (szUnicodeString == NULL)
{
return nullptr;
}
//get the length of the string
size_t lengthInWChars = wcslen(szUnicodeString);
size_t lengthInBytes = lengthInWChars * sizeof(wchar_t);
//allocate the .Net byte array
array^ byteArray = gcnew array(lengthInBytes);
//copy the unmanaged memory into the byte array
Marshal::Copy((IntPtr)(void*)szUnicodeString, byteArray, 0, lengthInBytes);
//create a memory stream from the byte array
return gcnew MemoryStream(byteArray);
}
You can avoid the copy if you use an UnmanagedMemoryStream() instead (class exists in .NET FCL 2.0 and later). Like MemoryStream, it is a subclass of IO.Stream, and has all the usual stream operations.
Microsoft's description of the class is:
Provides access to unmanaged blocks of memory from managed code.
...which pretty much tells you what you need to know. Note that UnmanagedMemoryStream() is not CLS-compliant.