How do you reference a bitmap on the stage in flash using actionscript 3?
I have a bitmap on the stage in flash and at the end of the movie I would like to swap it out for the next in the sequence before the movie loops. in my library i have 3 images, exported for actionscript, with the class name img1/img2/img3. here is how my layers in flash are set out.
layer 5 : mask2:MovieClip
layer 4 : img2:Bitmap
layer 3 : mask1:MovieClip
layer 2 : img1:Bitmap
layer 1 : background:Bitmap
at the end of the movie I would like to swap img1 with img2, so the movie loops seamlessly, then ideally swap img2 (on layer 4) with img3 and so on until I get to the end of my images.
but I can not find out how to reference the images that have already been put on the stage (in design time), any one have any idea of how to do this?
The end movie will hopefully load images dynamically from the web server (I have the code for this bit) and display them as well as img1/img2/img3.
Any help would be appreciated.
EDIT: @81bronco , I tried this but the instance name is greyed out for graphics, it will only allow me to do it with movieclips and buttons. I half got it to work by turning them into moveclips, and clearing the images in the moveclip out before adding a new one (using something simpler to what vanhornRF suggested), but for some odd reason when the mask kicks in the images I cleared out come back for the mask animation.