Maybe you can help me...
I am writing a program in Windows Mobile that connects to a mail-server and retrieves data from a POP3-server. I am using a third-party (free) socket available from here. I am using VS 2008 (in VB.NET) and the device-emulators.
I can connect without any problems and execute my various commands (such as logging in, STAT, LIST, TOP). However, when I use the RETR-command to download the e-mail, I get after a while an error which I can't track down. If I retrieve a short e-mail, it normally downloads the data without any problems. But if I try to retrieve an e-mail with an attachment (with more bytes to transfer), I generally get an "error" towards 70-80,000 bytes. However, when running the application on my real device, I still get an error but normally towards 400-500,000 although sometimes earlier.
Running this application on the desktop (same third-party socket but another .dll) works without any problems. I can download huge attachments easily. I doubt it is related to network-problems - for instance using Pocket Outlook to download e-mails with attachment from the same mail-server works.
The error does not show up in debugging mode - with this I mean that the code does not stop at a certain line. I have inserted a Try-Catch as well in my code but no error is shown. However, using the debug-output window, I note after a while a line that appears and which reads: "The thread 0x566967f6 has exited with code 0 (0x0)".
I believe the problem is related to the DLL-library (which is an ATL based COM-library) or more likely my way of coding this library but before writing to them, I wanted to see if I can track down the problem to this library and why it may cause my error/problem. In this way, I can furnish more information when I write to them. So, I am just wondering if there is a way in VS 2008 for me to get some more information in regard to my problem/error? Thank you.