I have a class that handles events from a WinForms control. Based on what the user is doing, I am deferencing one instance of the class and creating a new one to handle the same event. I need to unsubscribe the old instance from the event first - easy enough. I'd like to do this in a non-proprietary manner if possible, and it seems like this is a job for IDisposable. However, most documentation recommends IDisposable only when using unmanaged resources, which does not apply here.
If I implement IDisposable and unsubscribe from the event in Dispose(), am I perverting its intention? Should I instead provide an Unsubscribe() function and call that?
Edit: Here's some dummy code that kind of shows what I'm doing (using IDisposable). My actual implementation is related to some proprietary data binding (long story).
class EventListener : IDisposable
{
private TextBox m_textBox;
public EventListener(TextBox textBox)
{
m_textBox = textBox;
textBox.TextChanged += new EventHandler(textBox_TextChanged);
}
void textBox_TextChanged(object sender, EventArgs e)
{
// do something
}
public void Dispose()
{
m_textBox.TextChanged -= new EventHandler(textBox_TextChanged);
}
}
class MyClass
{
EventListener m_eventListener = null;
TextBox m_textBox = new TextBox();
void SetEventListener()
{
if (m_eventListener != null) m_eventListener.Dispose();
m_eventListener = new EventListener(m_textBox);
}
}
In the actual code, the "EventListener" class is more involved, and each instance is uniquely significant. I use these in a collection, and create/destroy them as the user clicks around.
Conclusion
I'm accepting gbjbaanb's answer, at least for now. I feel that the benefit of using a familiar interface outweighs any possible downside of using it where no unmanaged code is involved (how would a user of this object even know that?).
If anyone disagrees - please post/comment/edit. If a better argument can be made against IDisposable, then I'll change the accepted answer.