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Everyone is aware of Dijkstra's Letters to the editor: go to statement considered harmful (also here .html transcript and here .pdf) and there has been a formidable push since that time to eschew the goto statement whenever possible. While it's possible to use goto to produce unmaintainable, sprawling code, it nevertheless remains in modern programming languages. Even the advanced continuation control structure in Scheme can be described as a sophisticated goto.

What circumstances warrant the use of goto? When is it best to avoid?

As a followup question: C provides a pair of functions, setjmp and longjmp, that provide the ability to goto not just within the current stack frame but within any of the calling frames. Should these be considered as dangerous as goto? More dangerous?


Dijkstra himself regretted that title, of which he was not responsible for. At the end of EWD1308 (also here .pdf) he wrote:

Finally a short story for the record. In 1968, the Communications of the ACM published a text of mine under the title "The goto statement considered harmful", which in later years would be most frequently referenced, regrettably, however, often by authors who had seen no more of it than its title, which became a cornerstone of my fame by becoming a template: we would see all sorts of articles under the title "X considered harmful" for almost any X, including one titled "Dijkstra considered harmful". But what had happened? I had submitted a paper under the title "A case against the goto statement", which, in order to speed up its publication, the editor had changed into a "letter to the Editor", and in the process he had given it a new title of his own invention! The editor was Niklaus Wirth.

A well thought out classic paper about this topic, to be matched to that of Dijkstra, is Structured Programming with go to Statements (also here .pdf), by Donald E. Knuth. Reading both helps to reestablish context and a non-dogmatic understanding of the subject. In this paper, Dijkstra's opinion on this case is reported and is even more strong:

Donald E. Knuth: I believe that by presenting such a view I am not in fact disagreeing sharply with Dijkstra's ideas, since he recently wrote the following: "Please don't fall into the trap of believing that I am terribly dogmatical about [the go to statement]. I have the uncomfortable feeling that others are making a religion out of it, as if the conceptual problems of programming could be solved by a single trick, by a simple form of coding discipline!"

A: 

Avoid GOTO in all circumstances, except for multi-level breaks out of nested loops.

MattW.
"Avoid GOTO everywhere... except the one place I found it useful"?
Simon Buchan
Put your nested loop into a separate function and use "return".
mfx
+6  A: 

The original paper should be thought of as "Unconditional GOTO Considered Harmful". It was in particular advocating a form of programming based on conditional (if) and iterative (while) constructs, rather than the test-and-jump common to early code. goto is still useful in some languages or circumstances, where no appropriate control structure exists.

John Millikin
+4  A: 

You can use it for breaking from a deeply nested loop, but most of the time your code can be refactored to be cleaner without deeply nested loops.

Brian R. Bondy
+8  A: 

There is no such things as GOTO considered harmful.

GOTO is a tool, and as all tools, it can be used and abused.

There are, however, many tools in the programming world that have a tendency to be abused more than being used, and GOTO is one of them. the WITH statement of Delphi is another.

Personally I don't use either in typical code, but I've had the odd usage of both GOTO and WITH that were warranted, and an alternative solution would've contained more code.

The best solution would be for the compiler to just warn you the hell out of tomorrow that the keyword was tainted, and you'd have to stuff a couple of pragma directives around the statement to get rid of the warnings.

It's like telling your kids to not run with scissors. Scissors are not bad, but some usage of them are perhaps not the best way to keep your health.

Lasse V. Karlsen
+40  A: 

Sometimes it is valid to use GOTO as an alternative to exception handling within a single function:

if (f() == false) goto err_cleanup;
if (g() == false) goto err_cleanup;
if (h() == false) goto err_cleanup;

return;

err_cleanup:
...

COM code seems to fall into this pattern fairly often.

Rob Walker
Just because COM code does it doesn't make it correct. How about move the err_cleanup code into it's own subroutine?
Bob King
I've done the error cleanup stuff in C. In C++ I would use a try block instead.
I agree, there are legitimate use cases where, goto can simplify code and make it more readable/maintainable, but there seems to be some sort of goto-phobia floating around ...
Pop Catalin
@Bob: It's hard to move the err_cleanup code into a subroutine if it's cleaning up local variables.
Niki
Actually, I used it in COM/VB6 just because I had *no* alternative, not because it was an alternative. How happy I am nowadays with try / catch / finally.
Rui Craveiro
+4  A: 

One modern GOTO usage is by the C# compiler to create state machines for enumerators defined by yield return.

GOTO is something that should be used by compilers and not programmers.

Brian Leahy
Who exactly do you think creates the compilers?
tloach
Compilers, of course!
Seiti
I think he means "GOTO is something that should only be used by code emitted by a compiler".
Simon Buchan
+5  A: 

GOTO is like a table saw, extremely useful when appropriate safety measures are taken.

I consider it harmful, because most beginners lose fingers with both table saws, and GOTOs.

There are some situations where its the only way to control flow, but those situations can be avoided.

DevelopingChris
"most beginners loose fingers with both table saws, and GOTO" -- rubbish. I have all of my fingers and I've made good use of both. Gotos, like tablesaws, are sometimes the right tool for the job. Trying to shoehorn some other tool into its role will usually cause *greater risk* and *lesser quality*. ("Avoiding" the situation is the same thing.)
Steve S
Clearly you are not most. I've never lost fingers to them either. Although I seen plenty of halved digits from table saws, and plenty of bugs in systems from goto's. I've honestly never seen a GOTO in a modern OO language that was required, for the business that commissioned that software to make money.
DevelopingChris
I'll agree that in many higher level languages goto is largely, if not entirely, replaced by more powerful/specialized tools. The root problem doesn't go away though (e.g. exceptions can also be dangerous in the hands of the undisciplined). Any tool will require that you learn how to (and do!) use it properly.
Steve S
Tangentially, table saws are not as dangerous as you make them sound. I'm pretty sure nobody in my middle/high-school shop classes got hurt with a tablesaw (though there were a few accidents with other tools...). *Most* people (even beginners) don't get hurt on them.
Steve S
so lets take a side step, table saws are touted generally as the most dangerous wood working tool. GOTOs have also been widely known to inflict harm. Personally a simple function can replace a goto. The point is, there is no real reason you should choose goto over something less dangerous. The wood working analogy breaks down here, because the table saw has no less dangerous analog.
DevelopingChris
"the table saw has no less dangerous analog" -- I'd say the table saw *is* the less dangerous analog. There are plenty of more dangerous saws. Let's compare goto to a circular saw instead. It can do pretty much everything a table saw can do. But you also have to be more careful -- a circular saw can grab on the piece you are cutting and kick back into you (quite possibly opening up your femoral artery) if you don't take care. On the other hand, you can't haul most table saws onto a job site, and there are certain types of cuts for which a circular saw is better suited than a table saw.
Steve S
Similarly, function calls are not as versatile as gotos. One example where goto is useful is an efficient state machine -- no call stack overhead, no worries about recursion, no extra state variables, and the flow is about as obvious state machines get without specialized constructs. Another classic example is local error handling in a C function, especially for a sequence of memory allocations. Stick deallocations at the end with labels, and if any allocation (or other operation) fails, you jump to the correct label, and everything that's already been allocated gets cleaned up properly.
Steve S
It's really just a matter of using the right tool for the job. And I definitely agree that goto is *usually* not the right tool for the job. But if you dismiss it entirely, you limit your capabilities unnecessarily. Don't throw out that slot screwdriver just because it's a stupid design -- sometimes you need it anyway.
Steve S
+2  A: 

The basic idea is that goto gives you too much freedom to do something you didn't intend to. It can cause errors in places that don't appear to be related to the goto statement, so it makes code maintenance more difficult. If you think you need a goto statement, you're wrong :) and you should instead rethink your code construction. This is why modern programming languages have put alot of effort into giving you readable, maintainable flow control constructs, and exception handling mechanisms.

I'm also going to disagree with lassevk. Since goto is abused more than correctly used, I believe it has no place in a well designed language. Even for goto's "ideal" uses, the other ways of doing it which require more code should be preferred.

So in summary, yes it is still considered harmful.

Christian Oudard
Wait, I'm supposed to prefer inferior solutions in my code because somebody else can't exercise discipline?
Steve S
+3  A: 

About the only place I agree Goto could be used is when you need to deal with errors, and each particular point an error occurs requires special handling.

For instance, if you're grabbing resources and using semaphores or mutexes, you have to grab them in order and you should always release them in the opposite manner.

Some code requires a very odd pattern of grabbing these resources, and you can't just write an easily maintained and understood control structure to correctly handle both the grabbing and releasing of these resources to avoid deadlock.

It's always possible to do it right without goto, but in this case and a few others Goto is actually the better solution primarily for readability and maintainability.

Adam Davis
+101  A: 
Jim McKeeth
might I suggest editing in the alt text, just xkcd completeness
shsteimer
The strip is *somewhat* funny. But please do not upvote jokes in a serious discussion...
EricSchaefer
Since I guess the message of the strip wasn't obvious enough, I added an answer and the strip just illustrates it.
Jim McKeeth
@EricSchaefer, I think StackOverflow, like any other forum shouldn't be devoid of humour.
arbales
+1 for the Jurassic Park reference
Matt Fichman
I always thought that humour and fideism were incompatible...
MaD70
GOTO can make 'jump'ing from one arbitrary spot to another arbitrary spot. Velociraptor jumped to here from nowhere!
ragu.pattabi
+3  A: 

I avoid it since a coworker/manager will undoubtedly question its use either in a code review or when they stumble across it. While I think it has uses (the error handling case for example) - you'll run afoul of some other developer who will have some type of problem with it.

It’s not worth it.

Aardvark
The nice thing about Try...Catch blocks in C# is that they take care of cleaning up the stack and other allocated resources (called unwinding the stack) as the exception bubbles up to an exception handler. This makes a Try...Catch much better than Goto, so if you have Try...Catch, use it.
Scott Whitlock
Jim Dovey
Jim, the problem with that is that it's nothing more than a stupidly roundabout way of obtaining a goto.
Coding With Style
+1  A: 

I only have the need for it in Basic (ie. VB, VBScript, etc.) and batch files. I then only use it for error handling. In Basic I tend only use the "on error goto". In batch files I have to use it because there isn't an else command. I then only use them as forward jumps to meaningful labels.

bruceatk
+16  A: 

In this link http://kerneltrap.org/node/553/2131 there's a discussion with Linus Torvalds and a "new guy" about the using of GOTOs in linux code. Some very good points there and Linus dressed in that usual arrogance :)

Some passages:

Linus: "No, you've been brainwashed by CS people who thought that Niklaus Wirth actually knew what he was talking about. He didn't. He doesn't have a frigging clue."

-

Linus: "I think goto's are fine, and they are often more readable than large amounts of indentation."

-

Linus: "Of course, in stupid languages like Pascal, where labels cannot be descriptive, goto's can be bad."

Cheers

Marcio Aguiar
That's a good point how? They are discussing its use in a language which has nothing else. When you're programming in assembly, all branches and jumps *are* goto's. And C is, and was, a "portable assembly language". Moreover, the passages you quote say *nothing* about *why* he thinks goto is good.
jalf
Wow. That's disappointing to read. You'd think a big OS guy like Linus Torvalds would know better than to say that. Pascal (old-school pascal, not the modern Object version) was what Mac OS Classic was written in during the 68k period, and it was the most advanced operating system of its time.
Mason Wheeler
*rummages through the link*I guess if you are coding in *C*, GOTO is more useful. But if you're in a *modern* language which supports exceptions...
Paul Nathan
-1 Linus Torvalds
MarkJ
@mason Classic Mac OS had some Pascal libraries (eventually -- the Pascal runtime took up too much memory in the early Macs) but the majority of the core code was written in Assembler, particularly the graphics and UI routines.
Jim Dovey
@Jim: QuickDraw was originally written in Pascal for the Lisa, which had more hardware and could handle the runtime. The same code was basically copied wholesale for the Mac, except that it had to be optimized in assembly due to memory requirements. It was still Pascal code; it was just compiled by hand. ;)
Mason Wheeler
"..where labels cannot be descriptive, goto's can be bad." That's defending a right position (sparing use of goto, when it is better than alternatives) with a moronic statement about Pascal, as if opponents of goto to all costs are contesting numeric vs alfanumeric labels. Consider: goto 9 ... 9: { end of phase 1 } ... is really different than: goto end_of_phase_1 ... end_of_phase_1: ... ?
MaD70
Yes, Linus is an arrogant SOB... never mind that pesky little contribution to the entire IT industry
JoelFan
Linus only argues (explicitly, like Rik van Riel in that discussion) for goto for handling exit status, and he does so on the basis of the complexity that C's alternative constructs would bring if they were used instead.
Charles Stewart
+17  A: 

Donald E. Knuth answered this question in the book "Literate Programming", 1992 CSLI. On p. 17 there is an essay "Structured Programming with goto Statements" (PDF). I think the article might have been published in other books as well.

The article describes Dijkstra's suggestion and describes the circumstances where this is valid. But he also gives a number of counter examples (problems and algorithms) which cannot be easily reproduced using structured loops only.

The article contains a complete description of the problem, the history, examples and counter examples.

Bruno Ranschaert
+30  A: 

I can only recall using a goto once. I had a series of five nested counted loops and I needed to be able to break out of the entire structure from the inside early based on certain conditions:

for{
  for{
    for{
      for{
        for{
          if(stuff){
            GOTO ENDOFLOOPS;
          }
        }
      }
    }
  }
}

ENDOFLOOPS:

I could just have easily declared a boolean break variable and used it as part of the conditional for each loop, but in this instance I decided a GOTO was just as practical and just as readable.

No velociraptors attacked me.

shsteimer
depending on the language, in C# for things like this, you can use labeled break instead of goto, which is the same thing I guess.
Jimmy Chandra
"No velociraptors attacked me." - haha
Brian R. Bondy
Refactor it into a function and replace goto with return :)
leppie
@leppie: Absolutely!
Bob King
"Refactor it into a function and replace goto with return :)", and the difference is? really what's the difference? isn't return a go to also? Returns also brakes the structured flow of like goto does, and in this case they do it the same way (even if goto can be used for meaner things)
Pop Catalin
Pop: How does return break the structured flow?
jalf
if you have a method "christmasTreeOfForLoops()" when you want to break in the outer for, you simply return. That is the equivalent of a break at the outer loop level.
Michael Meadows
+1: I use the equivalent Java tool and I've missed it in C in the past.
luiscubal
This is a kind of glorified exception throwing and is a good example for how heavy most exception syntax is.
staticsan
leppie: Without any doubt!
Rui Craveiro
Nesting lots of loops is usually a code smell all it's own. Unless you are doing, like, 5-dimensional array multiplication, it's hard to picture a situation where some of the inner loops couldn't be usefully extracted into smaller functions. Like all rules of thumb, there are a handful of exceptions I suppose.
Doug McClean
Replacing it with a return only works if you are using a language that supports returns.
Loren Pechtel
Five nested loops is too much, it should be refactored. I still give +1 because if you have 2 nested loops then using a goto is simple and efficient.
Meta-Knight
Hey, if each of the five loops are only used once and they all fit in a small area (not 1000 lines), then refactoring is a waste of time.
Crazy Chenz
@Jimmy: C# does not have labeled breaks, Java does.
BlueRaja - Danny Pflughoeft
+66  A: 

We already had this discussion and I stand by my point.

Furthermore, I'm fed up with people describing higher-level language structures as “goto in disguise” because they clearly haven't got the point at all. For example:

Even the advanced continuation control structure in Scheme can be described as a sophisticated goto.

That is complete nonsense. Every control structure can be implemented in terms of goto but this observation is utterly trivial and useless. goto isn't considered harmful because of its positive effects but because of its negative consequences and these have been eliminated by structured programming.

Similarly, saying “GOTO is a tool, and as all tools, it can be used and abused” is completely off the mark. No modern construction worker would use a rock and claim it “is a tool.” Rocks have been replaced by hammers. goto has been replaced by control structures. If the construction worker were stranded in the wild without a hammer, of course he would use a rock instead. If a programmer has to use an inferior programming language that doesn't have feature X, well, of course she may have to use goto instead. But if she uses it anywhere else instead of the appropriate language feature she clearly hasn't understood the language properly and uses it wrongly. It's really as simple as that.

Konrad Rudolph
Of course, the proper use of a rock isn't as a hammer. One of its proper uses is a grinding stone, or for sharpening other tools. Even the lowly rock, when used properly is a good tool. You just have to find the proper usage. Same goes for goto.
Kibbee
So what is the proper use of Goto? For every case imaginable there's another tool better suited. And even your grinding stone is actually replaced by high-tech tools nowadays, even if they are still made *of* rock. There's a big difference between a raw material and a tool.
Konrad Rudolph
Loop and a half? Non-exceptional (eg, file-not-found) escape to cleanup code? (Exceptions are *designed* to trade the throw cost for the try cost - independant of language.)There is not always 'the appropriate language feature'.
Simon Buchan
Simon: read my original posting linked above. I counter these arguments there.
Konrad Rudolph
I've yet to see an example of a problem outside of C where goto was the cleanest solution. In C it is a commonly used idiom, but then C was designed as a "portable asm". In C++, you'd certainly never use goto to jump to cleanup code. You use RAII instead. And in C#, goto doesn't exist.
jalf
@jalf: Goto most certainly *does* exist in C#. See http://stackoverflow.com/questions/359436/c-equivalent-to-javas-continue-label#359449
Jon Skeet
http://david.tribble.com/text/goto.html
Tim Sullivan
@Tim: I know that paper and I find it uninspiring. It lacks substance, side-steps Dijstra's arguments and prefers to tear down straw-men. In particular, my above (short) posting completely dismantles it. Furthermore, the examples at the end ignore existing best practices which solve the issue. Sorry
Konrad Rudolph
You hit the nail on the head. With a hammer.
Doug McClean
As a note I have used rocks as sharpening stones. Works great when you need to sharpen a knife and didn't pack a stone. There are times and places for every tool. There even times you might use a rock to drive something into the ground (say setting up a tent and you don't feel like lugging a hammer around.) Never say never... Also there are times when using the latest tool is not the right choice either. I have seen people take 20 minutes to setup a powersaw to cut something that would of taken less than a minute to do with a hand saw.
Matthew Whited
I am dismayed so many people approve of this post. Your post only seemed effective because you never bothered to question what logic you were actually performing, thus you failed to notice your fallacy. Allow me to paraphrase your entire post: "There is a superior tool for a goto in every situation, so gotos should never be used." This is a logical biconditional, and as such your entire post is essentially begging the question "How do you know there is a superior tool for a goto in every situation?"
Coding With Style
@Coding: No, you completely missed the gist of the posting. It was a *riposte* rather than an isolated, complete argument. I merely pointed out the fallacy in the main argument “for” `goto`. You are right in so far as I don’t offer an argument against `goto` per se – I didn’t intend to – so there’s no question-begging.
Konrad Rudolph
As for your paraphrase, if you read carefully you’ll find that you merely paraphrased my last sentence. And here, your paraphrase is indeed spot-on. But the onus is on *you* to demonstrate a use for `goto`, not on me to refute every imaginable use. That’s Russell’s teapot all over. …
Konrad Rudolph
(cont’d) And notice that I *did* concede uses for `goto` in languages that lack appropriate language features (e.g. error handling in C) in my posting, hence the rock-on-an-island analogy. But that observation is utterly trivial and doesn’t merit discussion: “Given insufficiently advanced tools, I have to make do with inferior tools.” That statement borders on tautology. – So in conclusion, arguments for `goto` are language-specific and should not be generalized: Java (say) doesn’t need `goto`, at least nobody could ever show conclusively that it would be advantageous.
Konrad Rudolph
What of finite state machines? Also, I presume you've not read the article "Structured Programming with go to Statements" by Donald E. Knuth which the OP mentioned?
Coding With Style
FSMs don’t really benefit from `goto`s. For example, the loop/switch pattern with a state variable models them much better, at the same cost (and I disagree with Steve Jessop on this one). Tribble’s closing example, the LR parser can be implemented equally elegantly using mutually tail-recursive functions. And yes, I’ve read Knuth’s take on the problem but it’s just completely outdated, even though it was a very good article back then. For example, it makes very hardware-specific assumptions (memory access counts, viz. caching) and compiler optimizations (loop unrolling).
Konrad Rudolph
How does the loop/switch pattern model them better? You're just adding logical steps without improving the readability. And while a lot of Knuth's points are outdated (for instance, endorsing general gotos where modern programming has developed specialized gotos), they're not all inapplicable; take for instance his example 4 under Text Scanning.
Coding With Style
By the way, the onus may be on us to demonstrate a use for goto, but the onus is on you to refute every demonstrated use.
Coding With Style
@Coding: Your last sentence is true. But every instance I knew had already been refuted (even if not in this thread) and I grow weary of the discussion. Which is why I have not taken part here, except to point out one fallacy. FYI, example 4 can be made easier and (IMHO) much clearer by using a lookahead to peek at the next character without consuming it. Additionally, I prefer solution 4a, I disagree with its alleged difficulty and it obviously renders `goto` unnecessary here. – Finally, I can’t answer your concern about my FSMs since I don’t see what logical steps I’m supposedly adding.
Konrad Rudolph
On FSMs: The goto jumps to the label. The loop/switch sets a flag, jumps past the end of the switch, jumps back to the top of the loop, tests (true), tests the flag until it reaches the right case, then jumps to the less descriptive label-the case statement. I fail to understand how that is superior to the goto version. You merely rely on the compiler to optimize away the logical inefficiencies you introduced, but you still leave the program with more to keep track of (like the variable your switch checks) and the reader with reader with more work to do to understand your finite state machine.
Coding With Style
And on Example 4, regardless of your preference, Knuth is absolutely correct here: By adding the variable, the entire routine now needs to reserve memory for an additional boolean, check the new "double slash" boolean every time it is to write a character, and the boolean "double slash" is more ambiguous in purpose to the reader than the "go to char processed;" Consequently, example 4a is both less efficient, and it makes the code harder to follow.
Coding With Style
On FMS: `while (true)` is a stupid test. `while(not eof())` on the other hand makes a lot more sense. And the “state” makes the automaton state explicit (stored in a variable), rather than having it implicit in the current program state (instruction pointer). At the very least, this makes debugging easier. And a `switch` for me as a reader implies direct jumping to the correct label, not subsequent testing, so I see no mental overhead at all. This is exactly like I execute FSMs manually on paper. As for ex4, well, I disagree with your unproven assertion (“ambiguous”). Where does this leave us?
Konrad Rudolph
@Coding With Style: I never talked about object orientation.
Konrad Rudolph
Wow, my mind must have been somewhere else for a moment. Sorry about that. :-( Here's the fixed version below.
Coding With Style
On the state variable: How does it make debugging easier? Why is this worth the added overhead? You still haven't pointed out what makes your approach better as opposed to merely alternative. And on ex4, the ambiguity originates from the fact that with a boolean you only know it will be tested somewhere, but with the goto you immediately know exactly what happens.
Coding With Style
+3  A: 

Until C and C++ (amongst other culprits) have labelled breaks and continues, goto will continue to have a role.

DrPizza
So labeled break or continue would be different from goto how?
Matthew Whited
They don't permit totally arbitrary jumps in control flow.
DrPizza
+16  A: 

In C, goto only works within the scope of the current function, which tends to localise any potential bugs. setjmp and longjmp are far more dangerous, being non-local, complicated and implementation-dependent. In practice however, they're too obscure and uncommon to cause many problems.

I believe that the danger of goto in C is greatly exaggerated. Remember that the original goto arguments took place back in the days of languages like old-fashioned BASIC, where beginners would write spaghetti code like this:

3420 IF A > 2 THEN GOTO 1430
smh
When BASIC was first available, there wasn't any alternative to GOTO nnnn and GOSUB mmmm as ways to jump around. Structured constructs were added later.
Jonathan Leffler
You're missing the point... even then you didn't have to write spaghetti... your GOTOs could always be used in a disciplined manner
JoelFan
+6  A: 
vt
Sweet example :)
leppie
+62  A: 

The following statements are generalizations; while it is always possible to plead exception, it usually (in my experience and humble opinion) isn't worth the risks.

  1. Unconstrained use of memory addresses (either GOTO or raw pointers) provides too many opportunities to make easily avoidable mistakes.
  2. The more ways there are to arrive at a particular "location" in the code, the less confident one can be about what the state of the system is at that point. (See below.)
  3. Structured programming IMHO is less about "avoiding GOTOs" and more about making the structure of the code match the structure of the data. For example, a repeating data structure (e.g. array, sequential file, etc.) is naturally processed by a repeated unit of code. Having built-in structures (e.g. while, for, until, for-each, etc.) allows the programmer to avoid the tedium of repeating the same cliched code patterns.
  4. Even if GOTO is low-level implementation detail (not always the case!) it's below the level that the programmer should be thinking. How many programmers balance their personal checkbooks in raw binary? How many programmers worry about which sector on the disk contains a particular record, instead of just providing a key to a database engine (and how many ways could things go wrong if we really wrote all of our programs in terms of physical disk sectors?

Footnotes to the above:

Re point 2, consider the following code:

a = b + 1
/* do something with a */

At the "do something" point in the code, we can state with high confidence that a is greater than b. (Yes, I'm ignoring the possibility of untrapped integer overflow. Let's not bog down a simple example.)

On the other hand, if the code had read this way:

...
goto 10
...
a = b + 1
10: /* do something with a */
...
goto 10
...

The multiplicity of ways to get to label 10 means that we have to work much harder to be confident about the relationships between a and b at that point. (In fact, in the general case it's undecideable!)

Re point 4, the whole notion of "going someplace" in the code is just a metaphor. Nothing is really "going" anywhere inside the CPU except electrons and photons (for the waste heat). Sometimes we give up a metaphor for another, more useful, one. I recall encountering (a few decades ago!) a language where

if (some condition) {
  action-1
} else {
  action-2
}

was implemented on a virtual machine by compiling action-1 and action-2 as out-of-line parameterless routines, then using a single two-argument VM opcode which used the boolean value of the condition to invoke one or the other. The concept was simply "choose what to invoke now" rather than "go here or go there". Again, just a change of metaphor.

joel.neely
+1  A: 

Using a goto makes it far too easy to write "spaghetti code" which is not particularly maintainable. The most important rule to follow is to write readable code, but of course it depends on what the goals of the project are. As a "best practice" avoiding a goto is a good idea. It's something extreme programming types would refer to as "code smell" because it indicates that you may be doing something wrong. Using a break while looping is remarkably similar to a goto, except it isn't a goto, but again is an indication that the code may not be optimal. This is why, I believe, it is also important to not find more modern programming loopholes which are essentially a goto by a different name.

srclontz
+32  A: 

Goto is extremely low on my list of things to include in a program just for the sake of it. That doesn't mean it's unacceptable.

Goto can be nice for state machines. A switch statement in a loop is (in order of typical importance): (a) not actually representative of the control flow, (b) ugly, (c) potentially inefficient depending on language and compiler. So you end up writing one function per state, and doing things like "return NEXT_STATE;" which even look like goto.

Granted, it is difficult to code state machines in a way which make them easy to understand. However, none of that difficulty is to do with using goto, and none of it can be reduced by using alternative control structures. Unless your language has a 'state machine' construct. Mine doesn't.

On those rare occasions when your algorithm really is most comprehensible in terms of a path through a sequence of nodes (states) connected by a limited set of permissible transitions (gotos), rather than by any more specific control flow (loops, conditionals, whatnot), then that should be explicit in the code. And you ought to draw a pretty diagram.

setjmp/longjmp can be nice for implementing exceptions or exception-like behaviour. While not universally praised, exceptions are generally considered a "valid" control structure.

setjmp/longjmp are 'more dangerous' than goto in the sense that they're harder to use correctly, never mind comprehensibly.

There never has been, nor will there ever be, any language in which it is the least bit difficult to write bad code. -- Donald Knuth.

Taking goto out of C would not make it any easier to write good code in C. In fact, it would rather miss the point that C is supposed to be capable of acting as a glorified assembler language.

Next it'll be "pointers considered harmful", then "duck typing considered harmful". Then who will be left to defend you when they come to take away your unsafe programming construct? Eh?

Steve Jessop
Personaly, *this* is the comment I would have given the check to. One thing I'd like to point out to readers is that the esoteric term "state machines" includes such everyday things as lexical analysers. Check out the output of lex somtime. Full of gotos.
T.E.D.
You can use a switch statement inside of a loop (or event handler) to do state machines just fine. I've done lots of state machines without ever having to use a jmp or goto.
Scott Whitlock
+1 Those arrows on state machines map to 'goto' more closely than to any other control structure. Sure, you can use a switch inside a loop -- just like you can use a bunch of gotos instead of a while for other problems, but it's usually a idea; which is the whole point of this discussion.
Edmund
Can I quote you on that last paragraph?
Chris Lutz
Sure, I hope you find it useful. I refer you to my user profile: "All my original contributions to StackOverflow are hereby placed into the public domain" :-)
Steve Jessop
+2  A: 

On every platform I have seen, high level control structures are implemented as low level gotos (jumps). For example, the Java Virtual Machine has a Jump byte code, but nothing for if, else, while, for, etc.

And some of these compilers create spaghetti code for a simple conditional block.

To answer your question, goto is still considered harmful by people who believe it to be harmful. Goto makes it easy to lose the advantages of structured programming.

In the end, it's your program; and therefore your decision. I suggest not using goto until you are able to answer your question yourself, but in the context of a specific problem.

eet_1024
When you get down to the machine code, goto is the only way to get anywhere. Of course it will turn up more the closer you get. The question is is it harmful in code that is programmer-written, *not* compiler-generated.
tloach
A: 

If GOTO itself were evil, compilers would be evil, because they generate JMPs. If jumping into a block of code, especially following a pointer, were inherently evil, the RETurn instruction would be evil. Rather, the evil is in the potential for abuse.

At times I have had to write apps that had to keep track of a number of objects where each object had to follow an intricate sequence of states in response to events, but the whole thing was definitely single-thread. A typical sequence of states, if represented in pseudo-code would be:

request something
wait for it to be done
while some condition
    request something
    wait for it
    if one response
        while another condition
            request something
            wait for it
            do something
        endwhile
        request one more thing
        wait for it
    else if some other response
        ... some other similar sequence ...
    ... etc, etc.
endwhile

I'm sure this is not new, but the way I handled it in C(++) was to define some macros:

#define WAIT(n) do{state=(n); enque(this); return; L##n:;}while(0)
#define DONE state = -1

#define DISPATCH0 if state < 0) return;
#define DISPATCH1 if(state==1) goto L1; DISPATCH0
#define DISPATCH2 if(state==2) goto L2; DISPATCH1
#define DISPATCH3 if(state==3) goto L3; DISPATCH2
#define DISPATCH4 if(state==4) goto L4; DISPATCH3
... as needed ...

Then (assuming state is initially 0) the structured state machine above turns into the structured code:

{
    DISPATCH4; // or as high a number as needed
    request something;
    WAIT(1); // each WAIT has a different number
    while (some condition){
        request something;
        WAIT(2);
        if (one response){
            while (another condition){
                request something;
                WAIT(3);
                do something;
            }
            request one more thing;
            WAIT(4);
        }
        else if (some other response){
            ... some other similar sequence ...
        }
        ... etc, etc.
    }
    DONE;
}

With a variation on this, there can be CALL and RETURN, so some state machines can act like subroutines of other state machines.

Is it unusual? Yes. Does it take some learning on the part of the maintainer? Yes. Does that learning pay off? I think so. Could it be done without GOTOs that jump into blocks? Nope.

Mike Dunlavey
A: 

Once, early in my programming life, I produced a program that consisted of a series of functions in a chain, where each function called its successor given successful conditions and completions.

It was a hideous cludge that had multiple serious problems, the most serious being that no function could terminate until all the functions under it had terminated.

But it was quickly developed, worked well for the limited set of problems it was designed to solve, and was showed the logic and flow of the program explicitly, which worked well when I refactored and extended it for inclusion in another project.

My vote's on use it when it makes sense, and refactor it out as soon as its convenient.

J.T. Hurley
+4  A: 

Denying the use of the GOTO statement to programmers is like telling a carpenter not to use a hammer as it Might damage the wall while he is hammering in a nail. A real programmer Knows How and When to use a GOTO. I’ve followed behind some of these so-called ‘Structured Programs’ I’ve see such Horrid code just to avoid using a GOTO, that I could shoot the programmer. Ok, In defense of the other side, I’ve seen some real spaghetti code too and again, those programmers should be shot too.

Here is just one small example of code I’ve found.

  YORN = ''
  LOOP
  UNTIL YORN = 'Y' OR YORN = 'N' DO
     CRT 'Is this correct? (Y/N) : ':
     INPUT YORN
  REPEAT
  IF YORN = 'N' THEN
     CRT 'Aborted!'
     STOP
  END

-----------------------OR----------------------

10:  CRT 'Is this Correct (Y)es/(N)o ':

     INPUT YORN

     IF YORN='N' THEN
        CRT 'Aborted!'
        STOP
     ENDIF
     IF YORN<>'Y' THEN GOTO 10
CurtTampa
DO CRT 'Is this correct? (Y/N) : ': INPUT YORN UNTIL YORN = 'Y' OR YORN = 'N'; etc.
joel.neely
Indeed, but more importantly, a real programmer knows when *not* to use a `goto` - and knows *why*. Avoiding a taboo language construct because $programming_guru said so, that's the very definition of cargo-cult programming.
Piskvor
+1  A: 

I actually found myself forced to use a goto, because I literally couldn't think of a better (faster) way to write this code:

I had a complex object, and I needed to do some operation on it. If the object was in one state, then I could do a quick version of the operation, otherwise I had to do a slow version of the operation. The thing was that in some cases, in the middle of the slow operation, it was possible to realise that this could have been done with the fast operation.

SomeObject someObject;    

if (someObject.IsComplex())    // this test is trivial
{
    // begin slow calculations here
    if (result of calculations)
    {
        // just discovered that I could use the fast calculation !
        goto Fast_Calculations;
    }
    // do the rest of the slow calculations here
    return;
}

if (someObject.IsmediumComplex())    // this test is slightly less trivial
{
    Fast_Calculations:
    // Do fast calculations
    return;
}

// object is simple, no calculations needed.

This was in a speed critical piece of realtime UI code, so I honestly think that a GOTO was justified here.

Hugo

Rocketmagnet
The non-GOTO way would be to use a fast_calculations function, which incurs some overhead. Probably not noticeable in most circumstances, but as you said this was speed-critical.
Kyle Cronin
+2  A: 

"In this link http://kerneltrap.org/node/553/2131"

Ironically, eliminating the goto introduced a bug: the spinlock call was omitted.

+14  A: 

Attracted by Jay Ballou adding an answer, I'll add my £0.02. If Bruno Ranschaert had not already done so, I'd have mentioned Knuth's "Structured Programming with GOTO Statements" article.

One thing that I've not seen discussed is the sort of code that, while not exactly common, was taught in Fortran text books. Things like the extended range of a DO loop and open-coded subroutines (remember, this would be Fortran II, or Fortran IV, or Fortran 66 - not Fortran 77 or 90). There's at least a chance that the syntactic details are inexact, but the concepts should be accurate enough. The snippets in each case are inside a single function.

Note that the excellent but dated (and out of print) book 'The Elements of Programming Style, 2nd Edn' by Kernighan & Plauger includes some real-life examples of abuse of GOTO from programming text books of its era (late-70s). The material below is not from that book, however.

Extended range for a DO loop

       do 10 i = 1,30
           ...blah...
           ...blah...
           if (k.gt.4) goto 37
91         ...blah...
           ...blah...
10     continue
       ...blah...
       return
37     ...some computation...
       goto 91

One reason for such nonsense was the good old-fashioned punch-card. You might notice that the labels (nicely out of sequence because that was canonical style!) are in column 1 (actually, they had to be in columns 1-5) and the code is in columns 7-72 (column 6 was the continuation marker column). Columns 73-80 would be given a sequence number, and there were machines that would sort punch card decks into sequence number order. If you had your program on sequenced cards and needed to add a few cards (lines) into the middle of a loop, you'd have to repunch everything after those extra lines. However, if you replaced one card with the GOTO stuff, you could avoid resequencing all the cards - you just tucked the new cards at the end of the routine with new sequence numbers. Consider it to be the first attempt at 'green computing' - a saving of punch cards (or, more specifically, a saving of retyping labour - and a saving of consequential rekeying errors).

Oh, you might also note that I'm cheating and not shouting - Fortran IV was written in all upper-case normally.

Open-coded subroutine

       ...blah...
       i = 1
       goto 76
123    ...blah...
       ...blah...
       i = 2
       goto 76
79     ...blah...
       ...blah...
       goto 54
       ...blah...
12     continue
       return
76     ...calculate something...
       ...blah...
       goto (123, 79) i
54     ...more calculation...
       goto 12

The GOTO between labels 76 and 54 is a version of computed goto. If the variable i has the value 1, goto the first label in the list (123); if it has the value 2, goto the second, and so on. The fragment from 76 to the computed goto is the open-coded subroutine. It was a piece of code executed rather like a subroutine, but written out in the body of a function. (Fortran also had statement functions - which were embedded functions that fitted on a single line.)

There were worse constructs than the computed goto - you could assign labels to variables and then use an assigned goto. Googling assigned goto tells me it was deleted from Fortran 95. Chalk one up for the structured programming revolution which could fairly be said to have started in public with Dijkstra's "GOTO Considered Harmful" letter or article.

Without some knowledge of the sorts of things that were done in Fortran (and in other languages, most of which have rightly fallen by the wayside), it is hard for us newcomers to understand the scope of the problem which Dijkstra was dealing with. Heck, I didn't start programming until ten years after that letter was published (but I did have the misfortune to program in Fortran IV for a while).

Jonathan Leffler
+2  A: 

While I think it's best to avoid goto on almost any situation, there are exceptions. For example, one place I've seen where goto statements are the elegant solution compared to others much more convoluted ways is implementing tail call elimintation for an interpreter.

mweiss
A: 

Look this, it's a good usse of GoTo, but in a language with garbage collector I think the only reason to use GoTo is to obfuscate your code (obfuscators tools use GoTo to hide their code)

Nicolas Dorier
+7  A: 

It never was, as long as you were able to think for yourself.

stesch
+12  A: 

Go To can provide a sort of stand-in for "real" exception handling in certain cases. Consider:

ptr = malloc(size);
if (!ptr) goto label_fail;
bytes_in = read(f_in,ptr,size);
if (bytes_in=<0) goto label_fail;
bytes_out = write(f_out,ptr,bytes_in);
if (bytes_out != bytes_in) goto label_fail;

Obviously this code was simplified to take up less space, so don't get too hung up on the details. But consider an alternative I've seen all too many times in production code by coders going to absurd lengths to avoid using goto:

success=false;
do {
    ptr = malloc(size);
    if (!ptr) break;
    bytes_in = read(f_in,ptr,size);
    if (count=<0) break;
    bytes_out = write(f_out,ptr,bytes_in);
    if (bytes_out != bytes_in) break;
    success = true;
} while (false);

Now functionally this code does the exact same thing. In fact, the code generated by the compiler is nearly identical. However, in the programmer's zeal to appease Nogoto (the dreaded god of academic rebuke), this programmer has completely broken the underlying idiom that the while loop represents, and did a real number on the readability of the code. This is not better.

So, the moral of the story is, if you find yourself resorting to something really stupid in order to avoid using goto, then don't.

tylerl
+1  A: 

Computed gotos for dispatch, often is easyer to understand than a very large switch statement.

For errors and co-threads I think setcontex or setjmp (where available) are 'better'.

nelix
A: 

Yes, GOTO is still considered harmful. By the time you find yourself in the rare situation where the use of a GOTO might be valid, you should be confident enough in your own programming skill not to need the validation of others. Any GOTO-like functions that allow you to jump even farther away in scope than allowed by GOTO should be considered more dangerous than GOTO.

las3rjock
+8  A: 

Since I began doing a few things in the linux kernel, gotos don't bother me so much as they once did. At first I was sort of horrified to see they (kernel guys) added gotos into my code. I've since become accustomed to the use of gotos, in some limited contexts, and will now occasionally use them myself. Typically, it's a goto that jumps to the end of a function to do some kind of cleanup and bail out, rather than duplicating that same cleanup and bailout in several places in the function. And typically, it's not something large enough to hand off to another function -- e.g. freeing some locally (k)malloc'ed variables is a typical case.

I've written code that used setjmp/longjmp only once. It was in a MIDI drum sequencer program. Playback happened in a separate process from all user interaction, and the playback process used shared memory with the UI process to get the limited info it needed to do the playback. When the user wanted to stop playback, the playback process just did a longjmp "back to the beginning" to start over, rather than some complicated unwinding of wherever it happened to be executing when the user wanted it to stop. It worked great, was simple, and I never had any problems or bugs related to it in that instance.

setjmp/longjmp have their place -- but that place is one you'll not likely visit but once in a very long while.

Edit: I just looked at the code. It was actually siglongjmp() that I used, not longjmp (not that it's a big deal, but I had forgotten that siglongjmp even existed.)

smcameron
A: 

Using a GOTO can be nice when you are generating C state machines. I would never use a GOTO in hand-written code - "modern" language constructs make it utterly unnecessary.

The setjmp/longjmp construct can be useful in certain circumstances (when "true" exceptions are missing, or when you are implementing something like Chicken scheme), but it has no place in "ordinary" programming.

mfx
+1  A: 

In a perfect world we would never need a GOTO. However, we live in an imperfect world. We don't have compilers with every control structure we can dream of. On occasion I feel it's better to use a GOTO than kludge a control structure that doesn't really exist.

The most common (not that it's common) is the loop and a half construct. You always execute the first part, maybe you execute the rest of it and then go back and do the first part again. Sure, you can implement it with a boolean flag inside a while loop but I don't like this answer because it's less clear in my opinion. When you see something like:

loop:
  GetSomeData;
  if GotData then
     Begin
        ProcessTheData;
        StoreTheResult;
        Goto Loop;
     End;

to me it's clearer than

Repeat
  GetSomeData;
  Flag := GotData;
  if Flag then
    Begin
      ProcessTheData;
      StoreTheResult;
    End;
Until Not Flag;

and there are times where

Function GotTheData;

Begin
  GetSomeData;
  Result := GotData;
End;

While GotTheData do
  Begin
    ProcessTheData;
    StoreTheResult;
  End;

isn't a workable answer, and I'm a firm believer that code should be clear. If I have to make a comment explaining what the code is doing I consider whether I could make the code clearer and get rid of the comment.

Loren Pechtel
A: 

Many modern programming languages use their compiler to enforce restrictions on the usage of GOTO - this cuts down on the potential risks. For example, C# will not allow you to use GOTO to jump into the body of a loop from outside of it. Restrictions are mentioned in the documentation.

This is one example of how GOTO is sometimes safer than it used to be.

In some cases the use of GOTO is the same as returning early from a function (i.e. to break out of a loop early). However good form can be argued.

John K
+2  A: 

Because goto can be used for confusing metaprogramming

Goto is both a high-level and a low-level control expression, and as a result it just doesn't have a appropriate design pattern suitable for most problems.

It's low-level in the sense that a goto is a primitive operation that implements something higher like while or foreach or something.

It's high-level in the sense that when used in certain ways it takes code that executes in a clear sequence, in an uninterrupted fashion, except for structured loops, and it changes it into pieces of logic that are, with enough gotos, a grab-bag of logic being dynamically reassembled.

So, there is a prosaic and an evil side to goto.

The prosaic side is that an upward pointing goto can implement a perfectly reasonable loop and a downward-pointing goto can do a perfectly reasonable break or return. Of course, an actual while, break, or return would be a lot more readable, as the poor human wouldn't have to simulate the effect of the goto in order to get the big picture. So, a bad idea in general.

The evil side involves a routine not using goto for while, break, or return, but using it for what's called spaghetti logic. In this case the goto-happy developer is constructing pieces of code out of a maze of goto's, and the only way to understand it is to simulate it mentally as a whole, a terribly tiring task when there are many goto's. I mean, imagine the trouble of evaluating code where the else is not precisely an inverse of the if, where nested ifs might allow in some things that were rejected by the outer if, etc, etc.

Finally, to really cover the subject, we should note that essentially all early languages except Algol initially made only single statements subject to their versions of if-then-else. So, the only way to do a conditional block was to goto around it using an inverse conditional. Insane, I know, but I've read some old specs. Remember that the first computers were programmed in binary machine code so I suppose any kind of an HLL was a lifesaver; I guess they weren't too picky about exactly what HLL features they got.

Having said all that I used to stick one goto into every program I wrote "just to annoy the purists".

DigitalRoss
+4  A: 

Today, it's hard to see the big deal about the GOTO statement because the "structured programming" people mostly won the debate and today's languages have sufficient control flow structures to avoid GOTO.

Count the number of "goto"s in a modern C program. Now add the number of "break", "continue", and "return" statements. Furthermore, add the number of times you use "if", "else", "while", "switch" or "case". That's about how many GOTOs your program would have had if you were writing in FORTRAN or BASIC in 1968 when Dijkstra wrote his letter.

Programming languages at the time were lacking in control flow. For example, in the original Dartmouth BASIC:

  • IF statements had no ELSE. If you wanted one, you had to write:

    100 IF NOT condition THEN GOTO 200

    ...stuff to do if condition is true...

    190 GOTO 300

    ...stuff to do if condition is false...

    300 REM end if

  • Even if your IF statement didn't need at ELSE, it was still limited to a single line, which usually consisted of a GOTO.

  • There was no DO...LOOP statement. For non-FOR loops, you had to end the loop with an explicit GOTO or IF...GOTO back to the beginning.

  • There was no SELECT CASE. You had to use ON...GOTO.

So, you ended up with a lot of GOTOs in your program. And you couldn't depend on the restriction of GOTOs to within a single subroutine (because GOSUB...RETURN was such a weak concept of subroutines), so these GOTOs could go anywhere. Obviously, this made control flow hard to follow.

This is where the anti-GOTO movement came from.

dan04
A: 

In my opinion, 'goto being harmful' is more about encapsulation and consistency of state than anything else.

Much code, even 'oo' code, has as bad messy state encapsultation as any spaghetti code ever did.

The problem with 'goto considered harmful' is that it leaves the programmer who only looks at the mechanistic rule without the understanding the impression that the only flow control that should be available is the return method, and that very easily leads to passing much state around by reference - and that leads right back to a lack of state encapsulation, the very thing that 'goto considered harmful' was trying to get rid of.

Follow the flow of control in a typical 'OO' codebase, and tell me that we don't still have spaghetti code.... (btw, I don't mean the 'ravioli' code that usuall gets so much hate - the path of execution of ravioli code is usually pretty straightforward, even if the object relationships aren't immediately obvious).

Or, to put it a different way, avoiding gotos in favor of everything being a subroutine is only useful if each subroutine only modifies local state, that cannot be modified except via that subroutine (or at least that object).

kyoryu
+1  A: 

Almost all situations where a goto can be used, you can do the same using other constructs. Goto is used by the compiler anyway.

I personally never use it explicitly, don't ever need to.

Adam
A: 

I think it's Velociraptor-safe when used in Excel.

Andrew Grimm