I am using Berkeley sockets (both: Internet domain and Unix domain) and I was wondering if the server can use the same sockets for reading the request and writing a response to the client. Or should the client create an other socket to wait for the replay and the server connect to it after processing the message received.
By the way, I am talking about connection oriented sockets (stream sockets, TCP, ...).
This is the simplified server code (I ommit error checking on system calls here just for simplicity):
int main() {
int server_socket, connected_socket;
struct sockaddr_in server_addr;
char buf[1024];
char aux[256];
int bytes_read;
server_socket = socket(AF_INET, SOCK_STREAM, 0);
server_addr.sin_family = AF_INET;
server_addr.sin_addr.s_addr = INADDR_ANY;
server_addr.sin_port = htons(1234);
bind(server_socket, &server_addr, sizeof(server_addr))
listen(server_socket, 5)
connected_sodket = accept(server_socket, 0, 0);
do {
bzero(buf, sizeof(buf));
bytes_read = read(connected_socket, buf, sizeof(buf));
} while (bytes_read > 0);
/* Here I want to use connected_socket to write the reply, can I? */
close(connected_socket);
close(server_socket);
return (EXIT_SUCCESS);
}
And this is the simplified client code (I ommit error checking on system calls here just for simplicity):
int main() {
int client_socket;
struct sockaddr_in server_addr;
client_socket = socket(AF_INET, SOCK_STREAM, 0);
hp = gethostbyname("myhost");
server_addr.sin_family = AF_INET;
memcpy(&server_addr.sin_addr, hp->h_addr_list[0], hp->h_length);
server_addr.sin_port = htons(1234);
connect(client_socket, &server_addr, sizeof(server_addr));
write(client_socket, MSG, sizeof(MSG));
/* Here I want to wait for a response from the server using client_socket, can I? */
close(client_socket);
return (EXIT_SUCCESS);
}
Can I use connected_socket
in the server and client_socket
in the client to pass a response message back? Or should I use the client address I get in the server when in "accept" to connect to a socket in the client?
I have tried by using read/wrint in the client/server where the comment is shown but that way both programs keep blocked, it seems to be a dead-lock.
Thanks ins advance! Regards.