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answers:

3

I have made a class which a form can inherit from and it handles form Location, Size and State. And it works nicely. Except for one thing:

When you maximize the application on a different screen than your main one, the location and size (before you maximized) gets stored correctly, but when it is maximized (according to its previous state) it is maximized on my main monitor. When I then restore it to normal state, it goes to the other screen where it was before. When I then maximize it again, it of course maximized on the correct screen.

So my question is... how can I make a form, when it is maximized, remember what screen it was maximized on? And how do I restore that when the form opens again?


Kind of complete solution to problem

I accepted the answer which had a very good tip about how to if on screen. But that was just part of my problem, so here is my solution:

On load

  1. First get stored Bounds and WindowState from whatever storage.
  2. Then set the Bounds.
  3. Make sure Bounds are visible either by Screen.AllScreens.Any(ø => ø.Bounds.IntersectsWith(Bounds)) or MdiParent.Controls.OfType<MdiClient>().First().ClientRectangle.IntersectsWith(Bounds).
    • If it doesn't, just do Location = new Point();.
  4. Then set window state.

On closing

  1. Store WindowState.
  2. If WindowState is FormWindowState.Normal, then store Bounds, otherwise store RestoreBounds.

And thats it! =)

Some example code

So, as suggested by Oliver, here is some code. It needs to be fleshed out sort of, but this can be used as a start for whoever wants to:

PersistentFormHandler

Takes care of storing and fetching the data somewhere.

public sealed class PersistentFormHandler
{
    /// <summary>The form identifier in storage.</summary>
    public string Name { get; private set; }


    /// <summary>Gets and sets the window state. (int instead of enum so that it can be in a BI layer, and not require a reference to WinForms)</summary>
    public int WindowState { get; set; }


    /// <summary>Gets and sets the window bounds. (X, Y, Width and Height)</summary>
    public Rectangle WindowBounds { get; set; }


    /// <summary>Dictionary for other values.</summary>
    private readonly Dictionary<string, Binary> otherValues;


    /// <summary>
    /// Instantiates new persistent form handler.
    /// </summary>
    /// <param name="windowType">The <see cref="Type.FullName"/> will be used as <see cref="Name"/>.</param>
    /// <param name="defaultWindowState">Default state of the window.</param>
    /// <param name="defaultWindowBounds">Default bounds of the window.</param>
    public PersistentFormHandler(Type windowType, int defaultWindowState, Rectangle defaultWindowBounds)
        : this(windowType, null, defaultWindowState, defaultWindowBounds) { }

    /// <summary>
    /// Instantiates new persistent form handler.
    /// </summary>
    /// <param name="windowType">The <see cref="Type.FullName"/> will be used as base <see cref="Name"/>.</param>
    /// <param name="id">Use this if you need to separate windows of same type. Will be appended to <see cref="Name"/>.</param>
    /// <param name="defaultWindowState">Default state of the window.</param>
    /// <param name="defaultWindowBounds">Default bounds of the window.</param>
    public PersistentFormHandler(Type windowType, string id, int defaultWindowState, Rectangle defaultWindowBounds)
    {
        Name = string.IsNullOrEmpty(id) 
            ? windowType.FullName 
            : windowType.FullName + ":" + id;

        WindowState = defaultWindowState;
        WindowBounds = defaultWindowBounds;

        otherValues = new Dictionary<string, Binary>();
    }


    /// <summary>
    /// Looks for previously stored values in database.
    /// </summary>
    /// <returns>False if no previously stored values were found.</returns>
    public bool Load()
    {
        // See Note 1
    }

    /// <summary>
    /// Stores all values in database
    /// </summary>
    public void Save()
    {
        // See Note 2
    }

    /// <summary>
    /// Adds the given <paramref key="value"/> to the collection of values that will be
    /// stored in database on <see cref="Save"/>.
    /// </summary>
    /// <typeparam key="T">Type of object.</typeparam>
    /// <param name="key">The key you want to use for this value.</param>
    /// <param name="value">The value to store.</param>
    public void Set<T>(string key, T value)
    {
        // Create memory stream
        using (var s = new MemoryStream())
        {
            // Serialize value into binary form
            var b = new BinaryFormatter();
            b.Serialize(s, value);

            // Store in dictionary
            otherValues[key] = new Binary(s.ToArray());
        }
    }

    /// <summary>
    /// Same as <see cref="Get{T}(string,T)"/>, but uses default(<typeparamref name="T"/>) as fallback value.
    /// </summary>
    /// <typeparam name="T">Type of object</typeparam>
    /// <param name="key">The key used on <see cref="Set{T}"/>.</param>
    /// <returns>The stored object, or the default(<typeparamref name="T"/>) object if something went wrong.</returns>
    public T Get<T>(string key)
    {
        return Get(key, default(T));
    }

    /// <summary>
    /// Gets the value identified by the given <paramref name="key"/>.
    /// </summary>
    /// <typeparam name="T">Type of object</typeparam>
    /// <param name="key">The key used on <see cref="Set{T}"/>.</param>
    /// <param name="fallback">Value to return if the given <paramref name="key"/> could not be found.
    /// In other words, if you haven't used <see cref="Set{T}"/> yet.</param>
    /// <returns>The stored object, or the <paramref name="fallback"/> object if something went wrong.</returns>
    public T Get<T>(string key, T fallback)
    {
        // If we have a value with this key
        if (otherValues.ContainsKey(key))
        {
            // Create memory stream and fill with binary version of value
            using (var s = new MemoryStream(otherValues[key].ToArray()))
            {
                try
                {
                    // Deserialize, cast and return.
                    var b = new BinaryFormatter();
                    return (T)b.Deserialize(s);
                }
                catch (InvalidCastException)
                {
                    // T is not what it should have been
                    // (Code changed perhaps?)
                }
                catch (SerializationException)
                {
                    // Something went wrong during Deserialization
                }
            }
        }

        // Else return fallback
        return fallback;
    }
}

Note 1: In the load method you have to look for previously stored WindowState, WindowBounds and other values. We use SQL Server, and have a Window table with columns for Id, Name, MachineName (for Environment.MachineName), UserId, WindowState, X, Y, Height, Width. So for every window, you would have one row with WindowState, X, Y, Height and Width for each user and machine. In addition we have a WindowValues table which just has a foreign key to WindowId, a Key column of type String and a Value column of type Binary. If there is stuff that is not found, I just leave things default and return false.

Note 2: In the save method you then, of course do the reverse from what you do in the Load method. Creating rows for Window and WindowValues if they don't exist already for the current user and machine.

PersistentFormBase

This class uses the previous class and forms a handy base class for other forms.

// Should have been abstract, but that makes the the designer crash at the moment...
public class PersistentFormBase : Form
{
    private PersistentFormHandler PersistenceHandler { get; set; }

    private bool handlerReady;

    protected PersistentFormBase()
    {
        // Prevents designer from crashing
        if (LicenseManager.UsageMode != LicenseUsageMode.Designtime)
        {
            Load += persistentFormLoad;
            FormClosing += persistentFormFormClosing;
        }
    }

    protected event EventHandler<EventArgs> ValuesLoaded;
    protected event EventHandler<EventArgs> StoringValues;

    protected void StoreValue<T>(string key, T value)
    {
        if (!handlerReady)
            throw new InvalidOperationException();
        PersistenceHandler.Set(key, value);
    }

    protected T GetValue<T>(string key)
    {
        if (!handlerReady)
            throw new InvalidOperationException();
        return PersistenceHandler.Get<T>(key);
    }

    protected T GetValue<T>(string key, T fallback)
    {
        if (!handlerReady)
            throw new InvalidOperationException();
        return PersistenceHandler.Get(key, fallback);
    }

    private void persistentFormLoad(object sender, EventArgs e)
    {
        // Create PersistenceHandler and load values from it
        PersistenceHandler = new PersistentFormHandler(GetType(), (int) FormWindowState.Normal, Bounds);
        PersistenceHandler.Load();
        handlerReady = true;

        // Set size and location
        Bounds = PersistenceHandler.WindowBounds;

        // Check if we have an MdiParent
        if(MdiParent == null)
        {
            // If we don't, make sure we are on screen
            if (!Screen.AllScreens.Any(ø => ø.Bounds.IntersectsWith(Bounds)))
                Location = new Point();
        }
        else
        {
            // If we do, make sure we are visible within the MdiClient area
            var c = MdiParent.Controls.OfType<MdiClient>().FirstOrDefault();
            if(c != null && !c.ClientRectangle.IntersectsWith(Bounds))
                Location = new Point();
        }

        // Set state
        WindowState = Enum.IsDefined(typeof (FormWindowState), PersistenceHandler.WindowState) ? (FormWindowState) PersistenceHandler.WindowState : FormWindowState.Normal;

        // Notify that values are loaded and ready for getting.
        var handler = ValuesLoaded;
        if (handler != null)
            handler(this, EventArgs.Empty);
    }

    private void persistentFormFormClosing(object sender, FormClosingEventArgs e)
    {
        // Set common things
        PersistenceHandler.WindowState = (int) WindowState;
        PersistenceHandler.WindowBounds = WindowState == FormWindowState.Normal ? Bounds : RestoreBounds;

        // Notify that values will be stored now, so time to store values.
        var handler = StoringValues;
        if (handler != null)
            handler(this, EventArgs.Empty);

        // Save values
        PersistenceHandler.Save();
    }
}

And thats pretty much it. To use it, a form would just inherit from the PersistentFormBase. That would automatically take care of bounds and state. If anything else should be stored, like a splitter distance, you would listen for the ValuesLoaded and StoringValues events and in those use the GetValue and StoreValue methods.

Hope this can help someone! Please let me know if it does. And also, please provide some feedback if there is anything you think could be done better or something. I would like to learn =)

+4  A: 

There's no built in way to do this - you'll have to write the logic yourself. One reason for this is that you have to decide how to handle the case where the monitor that the window was last shown on is no longer available. This can be quite common with laptops and projectors, for example. The Screen class has some useful functionality to help with this, although it can be difficult to uniquely and consistently identify a display.

Stu Mackellar
Yeah, that is true. So I guess I should check if the previous location is inside the current screen configuration. But how can I do that? Like, if I have a Size and Location, how can I check if those are outside the screen?
Svish
This is why there's no built in support - too many options. I would store a display ID and then if that is no longer valid try to use the default display with the same size and position. Beware of different display resolutions though.
Stu Mackellar
A: 

Try to spawn your main form in its saved location in restored (non-maximized) state, THEN maximize it if the last state was maximized.

As Stu said, be careful about removed monitors in this case. Since the saved location may contain off-screen coordinates (even negative ones), you may effectively end up with and invisible (off-screen, actually) window. I think checking for desktop bounds before loading previous state should prevent this.

Ishmaeel
already doing that actually... but doesn't seem to make any difference =/
Svish
+2  A: 

I found a solution to your problem by writing a little functio, that tests, if a poitn is on a connected screen. The main idea came from http://msdn.microsoft.com/en-us/library/system.windows.forms.screen(VS.80).aspx but some modifications were needed.

public static bool ThisPointIsOnOneOfTheConnectedScreens(Point thePoint)
 {
  bool FoundAScreenThatContainsThePoint = false;

  for(int i = 0; i < Screen.AllScreens.Length; i++)
  {
   if(Screen.AllScreens[i].Bounds.Contains(thePoint))
    FoundAScreenThatContainsThePoint = true;
  }
  return FoundAScreenThatContainsThePoint;
 }
Thorsten Lorenz
Oh neat. Would you use the Location point of the form as Point then I guess?
Svish
Exactly right. You use this function to detect, if the Form Location is valid and if not position it somewhere else.
Thorsten Lorenz