One thing to keep in mind is that C++ templates and C# generics are not exactly the same. See this answer for more details on those differences.
From the page you linked to explaining C++0x concepts, it sounds like the idea is that in C++ you want to be able to specify that the template type implements certain properties. In C#, the constraint goes further than that and forces the generic type to be "of" that constraint. For example, the following C# code:
public GenericList<T> where T : IDisposable
says that any type used in place of T must implement the IDisposable interface. Likewise, the following code:
public abstract class ABC {}
public class XYZ : ABC {}
public GenericList<T> where T : ABC
says that any type used in place of T must be of type ABC or derived from ABC.
The C++0x concept idea says only that the type used in place of T must have the same properties as defined by ABC (or IDisposable) not that it must be of that type.