I'm trying to rotate some UIView around its center, so the simple code goes something like (in pseudocode):
[UIView beginAnimations:@"crazyRotate" context:nil];
[UIView setAnimationDuration:1.0];
someview.transform = CGAffineTransformMakeRotate(angle);
[UIView commitAnimations]
now if I set angle to say M_PI/2 the thing rotates nicely. if I set it to 2*M_PI, well it does "nothing". I can understand that the matrix translates to something that does nothing (rotating 360 means "stay" in a sense), yet, I want to rotate it 5 times (think of a newspaper rotate scale coming at you effect -- I'm not great at describing..hope someone understands). So, I tried adding setting angle to 180 deg (M_PI) and add a nested animatation block. but I guess that since I'm setting the same property (someview.transition) again it ignores it somehow). I tried setting repeat count of the animation to 2 with angle M_PI but it seems to simply rotate 180, going back to straight position and then initiating the rotate again.
So, I'm a little out of ideas, any help appreciated! --t