Calling a Lua function from C is fairly straight forward but is there a way to store a Lua function somewhere for later use? I want to store user defined Lua functions passed to my C function for use on events, similar to how the Connect function works in wxLua.
check the registry (luaL_ref()
). it manages a simple table that lets you store any Lua value (like the function), and refer to it from C by a simple integer.
The easiest way to do this is for your function to take a "name" and the lua function text. Then you create a table in the interpreter (if it doesn't exist) and then store the function in the table using the named parameter.
In your app just keep hold of a list of function names tied to each event. When the event fires just call all the functions from your table whose key matches the names in the list.
Building on Javier's answer, Lua has a special universally-accessible table called the registry, accessible through the C API using the pseudo-index LUA_REGISTRYINDEX
. You can use the luaL_ref
function to store any Lua value you like in the registry (including Lua functions) and receive back an integer that can be used to refer to it from C:
// Assumes that the function you want to store is on the top of stack L
int function_index = luaL_ref(L, LUA_REGISTRYINDEX);