Is there a particular reason why a generic ICloneable does not exist?
it would be much more comfortable if I would not need to cast it everytime I clone something
Is there a particular reason why a generic ICloneable does not exist?
it would be much more comfortable if I would not need to cast it everytime I clone something
ICloneable is considered a bad API now, since it does not specify whether the result is a deep or a shallow copy. I think this is why they do not improve this interface.
You can probably do a typed cloning extension method, but I think it would require a different name since extension methods have less priority than original ones.
It's pretty easy to write the interface yourself if you need it:
public interface ICloneable<T> : ICloneable
where T : ICloneable<T>
{
new T Clone();
}
In addition to Andrey's reply (which I agree with, +1) - when ICloneable
is done, you can also choose explicit implementation to make the public Clone()
return a typed object:
public Foo Clone() { /* your code */ }
object ICloneable.Clone() {return Clone();}
Of course there is a second issue with a generic ICloneable<T>
- inheritance.
If I have:
public class Foo {}
public class Bar : Foo {}
And I implemented ICloneable<T>
, then do I implement ICloneable<Foo>
? ICloneable<Bar>
? You quickly start implementing a lot of identical interfaces...
Compare to a cast... and is it really so bad?
It's a very good question... You could make your own, though:
interface ICloneable<T> : ICloneable
{
new T Clone ( );
}
Andrey says it's considered a bad API, but i have not heard anything about this interface becoming deprecated. And that would break tons of interfaces... The Clone method should perform a shallow copy. If the object also provides deep copy, an overloaded Clone ( bool deep ) can be used.
EDIT: Pattern i use for "cloning" an object, is passing a prototype in the constructor.
class C
{
public C ( C prototype )
{
...
}
}
This removes any potential redundant code implementation situations. BTW, talking about the limitations of ICloneable, isn't it really up to the object itself to decide whether a shallow clone or deep clone, or even a partly shallow/partly deep clone, should be performed? Should we really care, as long as the object works as intended? In some occasions, a good Clone implementation might very well include both shallow and deep cloning.
I think the question "why" is needless. There is a lot of interfaces/classes/etc... which is very usefull, but is not part of .NET Frameworku base library.
But, mainly you can do it yourself.
public interface ICloneable<T> : ICloneable {
new T Clone();
}
public abstract class CloneableBase<T> : ICloneable<T> where T : CloneableBase<T> {
public abstract T Clone();
object ICloneable.Clone() { return this.Clone(); }
}
public abstract class CloneableExBase<T> : CloneableBase<T> where T : CloneableExBase<T> {
protected abstract T CreateClone();
protected abstract void FillClone( T clone );
public override T Clone() {
T clone = this.CreateClone();
if ( object.ReferenceEquals( clone, null ) ) { throw new NullReferenceException( "Clone was not created." ); }
return clone
}
}
public abstract class PersonBase<T> : CloneableExBase<T> where T : PersonBase<T> {
public string Name { get; set; }
protected override void FillClone( T clone ) {
clone.Name = this.Name;
}
}
public sealed class Person : PersonBase<Person> {
protected override Person CreateClone() { return new Person(); }
}
public abstract class EmployeeBase<T> : PersonBase<T> where T : EmployeeBase<T> {
public string Department { get; set; }
protected override void FillClone( T clone ) {
base.FillClone( clone );
clone.Department = this.Department;
}
}
public sealed class Employee : EmployeeBase<Employee> {
protected override Employee CreateClone() { return new Employee(); }
}