views:

2269

answers:

4

Hi,

Given a string: "Person.Address.Postcode" I want to be able to get/set this postcode property on an instance of Person. How can I do this? My idea was to split the string by "." and then iterate over the parts, looking for the property on the previous type, then build up an expression tree that would look something like (apologies for the pseudo syntax):

(person => person.Address) address => address.Postcode

I'm having real trouble acutally creating the expression tree though! If this is the best way, can someone suggest how to go about it, or is there an easier alternative?

Thanks

Andrew

public class Person
{
 public int Age { get; set; }
 public string Name { get; set; }
 public Address Address{ get; set; }

 public Person()
 {
     Address = new Address();
 }
}

public class Address 
{
 public string Postcode { get; set; }
}
+2  A: 

Why you don't use recursion? Something like:

setProperyValue(obj, propertyName, value)
{
  head, tail = propertyName.SplitByDotToHeadAndTail(); // Person.Address.Postcode => {head=Person, tail=Address.Postcode}
  if(tail.Length == 0)
    setPropertyValueUsingReflection(obj, head, value);
  else
    setPropertyValue(getPropertyValueUsingReflection(obj, head), tail, value); // recursion
}
Konstantin Savelev
i always try to over engineer things. keep it simple! ill try that, ta
Andrew Bullock
+3  A: 

It sounds like you're sorted with regular reflection, but for info, the code to build an expression for nested properties would be very similar to this order-by code.

Note that to set a value, you need to use GetSetMethod() on the property and invoke that - there is no inbuilt expression for assigning values after construction (although it is supported in 4.0).

(edit) like so:

using System;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
class Foo
{
    public Foo() { Bar = new Bar(); }
    public Bar Bar { get; private set; }
}
class Bar
{
    public string Name {get;set;}
}
static class Program
{
    static void Main()
    {
        Foo foo = new Foo();
        var setValue = BuildSet<Foo, string>("Bar.Name");
        var getValue = BuildGet<Foo, string>("Bar.Name");
        setValue(foo, "abc");
        Console.WriteLine(getValue(foo));        
    }
    static Action<T, TValue> BuildSet<T, TValue>(string property)
    {
        string[] props = property.Split('.');
        Type type = typeof(T);
        ParameterExpression arg = Expression.Parameter(type, "x");
        ParameterExpression valArg = Expression.Parameter(typeof(TValue), "val");
        Expression expr = arg;
        foreach (string prop in props.Take(props.Length - 1))
        {
            // use reflection (not ComponentModel) to mirror LINQ 
            PropertyInfo pi = type.GetProperty(prop);
            expr = Expression.Property(expr, pi);
            type = pi.PropertyType;
        }
        // final property set...
        PropertyInfo finalProp = type.GetProperty(props.Last());
        MethodInfo setter = finalProp.GetSetMethod();
        expr = Expression.Call(expr, setter, valArg);
        return Expression.Lambda<Action<T, TValue>>(expr, arg, valArg).Compile();        

    }
    static Func<T,TValue> BuildGet<T, TValue>(string property)
    {
        string[] props = property.Split('.');
        Type type = typeof(T);
        ParameterExpression arg = Expression.Parameter(type, "x");
        Expression expr = arg;
        foreach (string prop in props)
        {
            // use reflection (not ComponentModel) to mirror LINQ 
            PropertyInfo pi = type.GetProperty(prop);
            expr = Expression.Property(expr, pi);
            type = pi.PropertyType;
        }
        return Expression.Lambda<Func<T, TValue>>(expr, arg).Compile();
    }
}
Marc Gravell
just been searching on a similar topic and this came up first on google, and answered my question :D
Andrew Bullock
A: 

You want to look at providing your own PropertyDescriptor's via TypeConverter or some other source.

I have implemented exactly what you describe for current project (sorry, commercial, else I would share), by deriving from BindingSource, and providing the information via there.

The idea is as follows:

All you need to do is, once you have the type is to create little 'stacks' for the getter and setters of properties, and those you can collect via walking the property tree of the type and its properties breadth first, limiting the depths to a specified number of levels and removing circular references depending on your data structures.

I am using this quite successfully with Linq2SQL objects and in combination with their binding lists :)

leppie
A: 

Expression Tree

#include<stdio.h>

struct tree
{
char info;
struct tree *rchild;
struct tree *lchild;
};

int prec(char data);

typedef struct tree * node;

char pop_op();
node pop_num();
void push_op(char item);

node create()
{
return((node)malloc(sizeof(node)));
}
node num[20],root=NULL;
char op[20],oprt,ev[20];
int nt=-1,ot=-1,et=-1;


main()
{
node newnode,item,temp;
char str[50];
int i,k,p,s,flag=0;
printf("ENTER THE EXPRESSION ");
scanf("%s",str);
printf("\n%s",str);
for(i=0;str[i]!='\0';i++)
{
if(isalnum(str[i]))
{
newnode=create();
newnode->info=str[i];
newnode->lchild=NULL;
newnode->rchild=NULL;
item=newnode;
push_num(item);
}
else
{
if(ot!=-1)
p=prec(op[ot]);
else
p=0;
k=prec(str[i]);
if(k==5)
{
while(k!=1)
{
oprt=pop_op();
newnode=create();
newnode->info=oprt;
newnode->rchild=pop_num();
newnode->lchild=pop_num();
// if(root==NULL)
root=newnode;
// else if((newnode->rchild==root)||(newnode->lchild==root))
// root=newnode;
push_num(root);
k=prec(op[ot]);
}
oprt=pop_op();
}
else if(k==1)
push_op(str[i]);
else
{
if(k>p)
push_op(str[i]);
else
{
if(k<=p)
{
oprt=pop_op();
newnode=create();
newnode->rchild=pop_num();
newnode->lchild=pop_num();
if(root==NULL)
root=newnode;
else if((newnode->rchild==root)||(newnode->lchild==root))
root=newnode;
push_num(newnode);
push_op(str[i]);
// k=prec(op[ot]);
}
}
}
}
}
printf("\nThe prefix expression is\n ");
preorder(root);
printf("\nThe infix exp is\n ");
inorder(root);
printf("\nThe postfix expression is\n ");
postorder(root);
evaluate();
}
void push_op(char item)
{
op[++ot]=item;
}
push_num(node item)
{
num[++nt]=item;
}
char pop_op()
{
if(ot!=-1)
return(op[ot--]);
else
return(0);
}
node pop_num()
{
if(nt!=-1)
return(num[nt--]);
else
return(NULL);
}
int prec(char data)
{
switch(data)
{
case '(':return(1);
break;
case '+':
case '-':return(2);
break;
case '*':
case '/':return(3);
break;
case '^':return(4);
break;
case ')':return(5);
break;
}
}


inorder(node temp)
{
if(temp!=NULL)
{
inorder(temp->lchild);
printf("%c ",temp->info);
inorder(temp->rchild);
}
}

preorder(node temp)
{
if(temp!=NULL)
{
printf("%c ",temp->info);
preorder(temp->lchild);
preorder(temp->rchild);
}
}

postorder(node temp)
{
if(temp!=NULL)
{
postorder(temp->lchild);
postorder(temp->rchild);
printf("%c ",temp->info);
ev[++et]=temp->info;
}
}
evaluate()
{
int i,j=-1,a,b,ch[20];
for(i=0;ev[i]!='\0';i++)
{
if(isalnum(ev[i]))
ch[++j]=ev[i]-48;
else
{
b=ch[j];
a=ch[j-1];
switch(ev[i])
{
case '+':ch[--j]=a+b;
break;
case '-':ch[--j]=a-b;
break;
case '*':ch[--j]=a*b;
break;
case '/':ch[--j]=a/b;
break;
}
}
}
printf("\nValue = %d",ch[0]);
}