What are your thoughts about them?
Sometimes I have to write unmanaged code at work, but with large scale (games) projects, it just becomes way more time-consuming and complicated, which is solved by throwing more people at it.
Do you think managed code is viable for large scale applications? (applications like Photoshop, 3ds Max, Maya, XSI, etc, which are computationally intensive but don't have the realtime requirements of games (to a degree).