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870

answers:

2

I have several CALayers that I'm trying to animate to a new zPosition with each layer slightly delayed from the others.

Each animation should take 0.25 seconds and start 0.05 seconds after the previous animation started. At the end of each animation the layer will be removed from the layer tree.

I've successfully been using the -animationDidStop:finished: delegate method to remove my layers as they finish but I've not been able to order the animations properly.

Is it possible to schedule animations in this way, and how?

+4  A: 

I'd still like to hear others suggestions but I think I've solved this.

I'm now creating specific CAAnimation objects and specifying their beginTime property. I was doing this earlier and it wasn't working, what I finally realized is that for the beginTime property to be honored the animation has to be added to an CAAnimationGroup.

So, my code looks like this:

NSArray *layers = /* layers to be animated away */
CGFloat startOffset = 0.01;

for (NSInteger index = 0; index < layers.count; index++) {
    CALayer *layer = [layers objectAtIndex:index];

    CABasicAnimation *zoomOut = [CABasicAnimation animationWithKeyPath:@"zPosition"];
    zoomOut.toValue = [NSNumber numberWithDouble:400.0];
    zoomOut.beginTime = index * startOffset;

    CAAnimationGroup *group = [CAAnimationGroup animation];
    group.animations = [NSArray arrayWithObject:zoomOut];
    group.delegate = self;

    [layer addAnimation:group forKey:@"zoomAway"];
}
Ashley Clark
I have also been looking high and low for an answer to this, and tried various different things. I thought it would be possible to create one shared CAAnimationGroup that all of the layers could share as a reference time frame, but that obviously doesn't work. I now think this is probably the way to go about it, but would also love to hear from others with more insight into this.
Felixyz
A: 

Thanks for sharing your results, I also found out that the BeginTime property does not work if used without a group.

In my case, some of the settings like BeginTime and Duration were ignored if set on the CABasicAnimation, but worked if set directly CAAnimationGroup.

miguel.de.icaza