I'm building a relatively simple programme to test collision detection, it's all working fine at the moment except one thing, I'm trying to make the background colour change randomly, the only issue is that it appears to be completely skipping the function to do this;
import pygame
from pygame.locals import *
import random, math, time, sys
pygame.init()
Surface = pygame.display.set_mode((800,600))
backgroundr = int(random.random()*255)+1
backgroundg = int(random.random()*255)+1
backgroundb = int(random.random()*255)+1
Circles = []
class Circle:
def __init__(self):
self.radius = int(random.random()*50) + 1
self.x = random.randint(self.radius, 800-self.radius)
self.y = random.randint(self.radius, 600-self.radius)
self.speedx = 0.5*(random.random()+1.0)
self.speedy = 0.5*(random.random()+1.0)
self.r = int(random.random()*255)+1
self.g = int(random.random()*255)+1
self.b = int(random.random()*255)+1
## self.mass = math.sqrt(self.radius)
for x in range(int(random.random()*30) + 1):
Circles.append(Circle())
def CircleCollide(C1,C2):
C1Speed = math.sqrt((C1.speedx**2)+(C1.speedy**2))
XDiff = -(C1.x-C2.x)
YDiff = -(C1.y-C2.y)
if XDiff > 0:
if YDiff > 0:
Angle = math.degrees(math.atan(YDiff/XDiff))
XSpeed = -C1Speed*math.cos(math.radians(Angle))
YSpeed = -C1Speed*math.sin(math.radians(Angle))
elif YDiff < 0:
Angle = math.degrees(math.atan(YDiff/XDiff))
XSpeed = -C1Speed*math.cos(math.radians(Angle))
YSpeed = -C1Speed*math.sin(math.radians(Angle))
elif XDiff < 0:
if YDiff > 0:
Angle = 180 + math.degrees(math.atan(YDiff/XDiff))
XSpeed = -C1Speed*math.cos(math.radians(Angle))
YSpeed = -C1Speed*math.sin(math.radians(Angle))
elif YDiff < 0:
Angle = -180 + math.degrees(math.atan(YDiff/XDiff))
XSpeed = -C1Speed*math.cos(math.radians(Angle))
YSpeed = -C1Speed*math.sin(math.radians(Angle))
elif XDiff == 0:
if YDiff > 0:
Angle = -90
else:
Angle = 90
XSpeed = C1Speed*math.cos(math.radians(Angle))
YSpeed = C1Speed*math.sin(math.radians(Angle))
elif YDiff == 0:
if XDiff < 0:
Angle = 0
else:
Angle = 180
XSpeed = C1Speed*math.cos(math.radians(Angle))
YSpeed = C1Speed*math.sin(math.radians(Angle))
C1.speedx = XSpeed
C1.speedy = YSpeed
C1.r = int(random.random()*255)+1
C1.g = int(random.random()*255)+1
C1.b = int(random.random()*255)+1
C2.r = int(random.random()*255)+1
C2.g = int(random.random()*255)+1
C2.b = int(random.random()*255)+1
def ColourCheck():
checknumber = int(random.random()*50)+1
if checknumber == 50:
backgroundr = int(random.random()*255)+1
backgroundg = int(random.random()*255)+1
backgroundb = int(random.random()*255)+1
def Move():
for Circle in Circles:
Circle.x += Circle.speedx
Circle.y += Circle.speedy
def CollisionDetect():
for Circle in Circles:
if Circle.x < Circle.radius or Circle.x > 800-Circle.radius:
Circle.speedx *= -1
Circle.r = int(random.random()*255)+1
Circle.g = int(random.random()*255)+1
Circle.b = int(random.random()*255)+1
if Circle.y < Circle.radius or Circle.y > 600-Circle.radius:
Circle.speedy *= -1
Circle.r = int(random.random()*255)+1
Circle.g = int(random.random()*255)+1
Circle.b = int(random.random()*255)+1
for Circle in Circles:
for Circle2 in Circles:
if Circle != Circle2:
if math.sqrt( ((Circle.x-Circle2.x)**2) + ((Circle.y-Circle2.y)**2) ) <= (Circle.radius+Circle2.radius):
CircleCollide(Circle,Circle2)
def Draw():
Surface.fill((backgroundr,backgroundg,backgroundb))
for Circle in Circles:
pygame.draw.circle(Surface,(Circle.r,Circle.g,Circle.b),(int(Circle.x),int(600-Circle.y)),Circle.radius)
pygame.display.flip()
def GetInput():
keystate = pygame.key.get_pressed()
for event in pygame.event.get():
if event.type == QUIT or keystate[K_ESCAPE]:
pygame.quit(); sys.exit()
def main():
while True:
ColourCheck()
GetInput()
Move()
CollisionDetect()
Draw()
if __name__ == '__main__': main()
it's the ColourCheck
function that's being ignored, any ideas why?