This should be a quick one. Is it possible to do something like this:
[Callback(funtionY)]
void functionX()
{
}
void functionY()
{
}
So that when functionX is called, functionY is called automatically too? Reason I ask is because I'm going to implement networking functionality to a small XNA based game engine, and I want to mark functions as Synched, to mark that when a function gets called it should be called across all clients.
Thanks.