So I need to save image data drawn on a <canvas>
element. And there is the toDataURL() method which works in most modern browser.
Except... you guessed it... Internet Explorer.
I've searched the internet but everywhere people say I should use SVG/VML to save the data, but they never mention how. I have not any experience with SVG/VML in IE so how do I save image drawn in a canvas element in Internet Explorer? Does anyone have experience?
At the moment, I had to duplicate the drawing code on both the client and on the server which is starting to get complicated. So if there is a way I could extract the image drawn on the canvas tag on the client (or server) side that'd certainly help.
Thanks!