I haven't found an easy way to do it. I found some code around the traps to recurse through all the controls on the form and determine if any of them have validation errors. I ended up turning it into an extension method:
// Validate all dependency objects in a window
internal static IList<ValidationError> GetErrors(this DependencyObject node)
{
// Check if dependency object was passed
if (node != null)
{
// Check if dependency object is valid.
// NOTE: Validation.GetHasError works for controls that have validation rules attached
bool isValid = !Validation.GetHasError(node);
if (!isValid)
{
// If the dependency object is invalid, and it can receive the focus,
// set the focus
if (node is IInputElement) Keyboard.Focus((IInputElement)node);
return Validation.GetErrors(node);
}
}
// If this dependency object is valid, check all child dependency objects
foreach (object subnode in LogicalTreeHelper.GetChildren(node))
{
if (subnode is DependencyObject)
{
// If a child dependency object is invalid, return false immediately,
// otherwise keep checking
var errors = GetErrors((DependencyObject)subnode);
if (errors.Count > 0) return errors;
}
}
// All dependency objects are valid
return new ValidationError[0];
}
So then when the user clicks the Save button on a form, I do this:
var errors = this.GetErrors();
if (errors.Count > 0)
{
MessageBox.Show(errors[0].ErrorContent.ToString());
return;
}
It's a lot more work than it should be, but using the extension method simplifies it a bit.