Consider the following code:
UInt32 val = 1;
UInt32 shift31 = val << 31; // shift31 == 0x80000000
UInt32 shift32 = val << 32; // shift32 == 0x00000001
UInt32 shift33 = val << 33; // shift33 == 0x00000002
UInt32 shift33a = (UInt32)((UInt64)val << 33); // shift33a == 0x00000000
It doesn't generate a warning (about using a shift greater than 32) so it must be an expected behavior.
The code that actually gets put out to the generated assembly (or at least Reflector's interpretation of the code) is
uint val = 1;
uint shift31 = val << 0x1f;
uint shift32 = val;
uint shift33 = val << 1;
uint shift33a = val << 0x21;
The IL (again, using Reflector) is
L_0000: nop
L_0001: ldc.i4.1
L_0002: stloc.0
L_0003: ldloc.0
L_0004: ldc.i4.s 0x1f
L_0006: shl
L_0007: stloc.1
L_0008: ldloc.0
L_0009: stloc.2
L_000a: ldloc.0
L_000b: ldc.i4.1
L_000c: shl
L_000d: stloc.3
L_000e: ldloc.0
L_000f: conv.u8
L_0010: ldc.i4.s 0x21
L_0012: shl
L_0013: conv.u4
L_0014: stloc.s shift33a
I understand what is going on (it's described in MSDN); when the code is compiled, only the lower 5 bits are being used when shifting a 32-bit value... I'm curious as to why this happens.
(The way shift33a
comes out also makes me think that something isn't quite right with Reflector, as their c# presentation of the IL will compile to something different)
The question(s):
- Why are only the lower 5 bits of "the value to shift by" used?
- If "it doesn't make sense to shift more than 31 bits", why isn't there a warning?
- Is this a backwards compatilbility thing (i.e. is this what programmers "expect" to happen)?
- Am I correct that the underlying IL can do shifts of more than 31 bits (as in
L_0010: ldc.i4.s 0x21
) but the compiler is trimming the values?