I took this WPF-VS2008 ScreenSaver template and started to make a new screen saver. I have some experience with winForms-platform (GDI+) screen savers, so i am little bit lost with WPF.
- Background-element for my screen saver is Canvas.
- A DispatcherTimer tick is set to 33 msec, which is ~ 30 FPS.
- Background-color is just one huge LinearGradientBrush.
- On the screen I have (per available screen, on my local computer i have 2) n-Ellipses drawn with randomly-calculated (Initialization) Background colors + Alpha channel. They are all in Canvas's Children collection.
- I'm moving those Ellipses around the screen with some logic (every DispatcherTimer tick). I make a move per-ellipse, and then just call Canvas.SetLeft(...) and Canvas.SetTop(...) for each Ellipse.
- If N (number of Ellipses) is higher > 70-80, i begin to notice graphics slow-downs.
Now, i wonder, if there is anything i could do to improve the graphic-smoothness when choosing higher N-values ? Can I "freeze" "something" before moving my Ellipses and "un-freeze" "something" when i'm finished ? Or is there any other trick i could do?
Not that i would be too picky about mentioned performance drop downs - becouse when N==50, everything works smooth as it should. Even if Ellipses are ALL in the SAME place (loads of transparency stuff), there are no problems at all.