Unity's documentation says of the RegisterInstance<> method that registers an instance so that that particular instance is returned everytime Resolve<> is called.
However, this example below shows that each time Resolve<> is called, a new instance of the type is returned.
Why is this?
using System;
using System.Windows;
using Microsoft.Practices.Unity;
namespace TestUnity34
{
public partial class Window1 : Window
{
public Window1()
{
InitializeComponent();
Validator validator1 = new Validator();
IUnityContainer container = new UnityContainer();
container.RegisterInstance<IValidator>(validator1);
Validator validatorCopied = validator1;
Console.WriteLine(validator1.GetHashCode()); //14421545
Console.WriteLine(validatorCopied.GetHashCode()); //14421545
Validator validator2 = container.Resolve<Validator>();
Console.WriteLine(validator2.GetHashCode()); //35567111
Validator validator3 = container.Resolve<Validator>();
Console.WriteLine(validator3.GetHashCode()); //65066874
}
}
interface IValidator
{
void Validate();
string GetStatus();
}
public class Validator : IValidator
{
public void Validate() { }
public string GetStatus() { return "test"; }
}
}