In my Silverlight application, I want different texts to repeatedly fly in from the right changing colors and getting smaller. The animation works the first time through the loop but not subsequent times.
Here's what I did:
(1) I went into Expression blend, used the "Create Storyboard" tool to create the animation.
then (2) copied the StoryBoard block to my XAML:
<UserControl x:Class="TestWeb124.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Width="800" Height="600">
<UserControl.Resources>
<Storyboard x:Key="FadeTextIn">
<DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="OutputText" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)">
<SplineDoubleKeyFrame KeyTime="00:00:01.5000000" Value="-111" KeySpline="0,0,0,1"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="OutputText" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)">
<SplineDoubleKeyFrame KeyTime="00:00:01.5000000" Value="-88" KeySpline="0,0,0,1"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="OutputText" Storyboard.TargetProperty="(TextBlock.FontSize)">
<SplineDoubleKeyFrame KeyTime="00:00:01.5000000" Value="14" KeySpline="0,0,0,1"/>
</DoubleAnimationUsingKeyFrames>
<ColorAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="OutputText" Storyboard.TargetProperty="(TextBlock.Foreground).(SolidColorBrush.Color)">
<SplineColorKeyFrame KeyTime="00:00:00" Value="#FFC24343"/>
<SplineColorKeyFrame KeyTime="00:00:01.5000000" Value="#FF000000" KeySpline="0,0,0,1"/>
</ColorAnimationUsingKeyFrames>
</Storyboard>
</UserControl.Resources>
<Grid x:Name="LayoutRoot" Background="White">
<StackPanel Margin="20">
<TextBlock Height="57" Margin="190,90,133,0" VerticalAlignment="Top" Text="This is a test." TextWrapping="Wrap" FontSize="36" RenderTransformOrigin="0.5,0.5" x:Name="OutputText" Foreground="#FF000000">
<TextBlock.RenderTransform>
<TransformGroup>
<ScaleTransform/>
<SkewTransform/>
<RotateTransform/>
<TranslateTransform/>
</TransformGroup>
</TextBlock.RenderTransform>
</TextBlock>
</StackPanel>
</Grid>
</UserControl>
Then (3) in my code behind I run through a timer loop. The animation works great the first time, but subsequent times there is no animation:
public void Each_Tick(object o, EventArgs sender)
{
if (_secondsElapsed % 5 == 0 || _secondsElapsed == 0)
{
OutputText.Text = String.Format("{0}", _customerFirstNames.ElementAt(_customerNodeIndex));
Storyboard fadeTextIn = (Storyboard)Resources["FadeTextIn"];
fadeTextIn.Begin();
_customerNodeIndex++;
if (_customerNodeIndex > _customerFirstNames.Count() - 1) _customerNodeIndex = 0;
}
_secondsElapsed++;
}
It seems that I need to reset the position of the new piece next piece of text that is supposed to fly it. How do I do that?