I am trying to add a 'FLVPlayback
' component, as described on the Adobe site to a very very simple flash movie. All it has is a text header and a simple vector graphic border.
I have no problem at all using this code to instantiate a FLVPlayback object dynamically - or creating an instance on the timeline. In either case the movie size increases to about 50kb because of the video player definition.
import fl.video.*;
var flvPlayer:FLVPlayback = new FLVPlayback();
addChild(flvPlayer);
//The next line assumes you have copied the skin file to the local directory
flvPlayer.skin = "./SkinUnderPlaySeekMute.swf"
flvPlayer.source = "http://www.helpexamples.com/flash/video/water.flv";
The problem is that I want the graphic I have on Frame 1 to load instantly when the flash movie begins to stream. When i run the bandwidth profiler the first frame is 50kb even if this actionscript isn't executed until the second frame - or if the FLVPlayback instance isnt added to frame 2.
i've tried turning off 'Export in first frame' for the linkage for the FLVPlayback component, but that makes no difference.
Workaround :
Create a second FLV movie which is loaded from the graphical skin.
Question :
Do I really have to do that? Is there no way to get the component definition not to load until frame 2 if it isn't referenced?