Does anyone have any experience with building AIR apps from within Flash CS3? I inherited an AIR app that is being build from within Flash and is doing my head in to get build.
First of all, the AIR app doesn't run from with the Flash IDE. There is no document class and when I place a trace statement on the first frame it never actually traces (yes, Omit trace actions in the publish settings is un-ticked). I see an application window (with an AIR icon) but it's not actually doing anything. It is as if the code is never executed.
Second, I'm not sure what should be included in the AIR package. It currently tries to package up all my source code when I create an AIR file, including my .svn folders.
It seems to be impossible to use relative paths in either the dialog that Flash presents (under the Controls menu) or a separate descriptor file. From Flash's point of view, what is the relative path anyway, where the Fla is placed or where the swf is placed? (currently different folders in my project).
Lastly, does anyone know of any good tutorials that talk more about the inner workings of AIR? Not that marketing or "hello, world" mambo jumbo that Google constantly seems to come up with...
Thanks, Luke