I don't know how much of this is supported in older or not-so-modern browsers, but I'm using something like this (without the neeed for any libraries):
function visible(element) {
if (element.offsetWidth === 0 || element.offsetHeight === 0) return false;
var height = document.documentElement.clientHeight,
rects = element.getClientRects(),
on_top = function(r) {
var x = (r.left + r.right)/2, y = (r.top + r.bottom)/2;
document.elementFromPoint(x, y) === element;
};
for (var i = 0, l = rects.length; i < l; i++) {
var r = rects[i],
in_viewport = r.top > 0 ? r.top <= height : (r.bottom > 0 && r.bottom <= height);
if (in_viewport && on_top(r)) return true;
}
return false;
}
It checks that the element has an area > 0 and then it checks if any part of the element is within the viewport and that it is not hidden "under" another element (actually I only check on a single point in the center of the element, so it's not 100% assured -- but you could just modify the script to itterate over all the points of the element, if you really need to...).
Update
Modified on_top function that check every pixel:
on_top = function(r) {
for (var x = Math.floor(r.left), x_max = Math.ceil(r.right); x <= x_max; x++)
for (var y = Math.floor(r.top), y_max = Math.ceil(r.bottom); y <= y_max; y++) {
if (document.elementFromPoint(x, y) === element) return true;
}
return false;
};
Don't know about the performance :)