I'm working on a new C# application using WPF. I was under the impression that WPF was vector based and that text/buttons would be drawn in a resolution independent way. When running my application it’s fairly obvious that my application isn’t being drawn using vectors. Some of the text gets fairly blocky, and when using the windows magnifying glass you can see rough edges on everything.
Is there something special I need to do in my application to turn vector drawing on? Or is something wrong with my specific machine? (I'm running Windows Vista x64 with the latest graphics drivers)